Tags : Browse Projects

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Paver

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  Analyzed about 18 hours ago

Easy to script Python build and deployment tool that makes the use and configuration of common Python project-related tools very easy.

6.78K lines of code

0 current contributors

about 1 year since last commit

8 users on Open Hub

Very Low Activity
4.4
   
I Use This

MacRuby

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  Analyzed about 10 hours ago

MacRuby is a version of Ruby 1.9, ported to run directly on top of Mac OS X core technologies such as the Objective-C common runtime and garbage collector, and the CoreFoundation framework. While still a work in progress, it is the goal of MacRuby to enable the creation of full-fledged Mac OS X ... [More] applications which do not sacrifice performance in order to enjoy the benefits of using Ruby. [Less]

630K lines of code

0 current contributors

over 9 years since last commit

7 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: gpl, Ruby_License

BESEN

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  Analyzed about 18 hours ago

BESEN is an acronym for "Bero's EcmaScript Engine", and it is a complete ECMAScript Fifth Edition Implemention in Object Pascal, which is compilable with Delphi >=7 and FreePascal >= 2.5.1 (2.4.0 only inoffically). BESEN is licensed under the LGPL license with static-linking-exception. ... [More] Features: It's a complete implementation of the ECMAScript Fifth Edition standard, and it has x86/x64 native code just-in-time compilers. [Less]

60.9K lines of code

1 current contributors

over 3 years since last commit

7 users on Open Hub

Inactive
4.5
   
I Use This

FIFE

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  Analyzed about 4 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

SISC

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  Analyzed 4 months ago

SISC is an extensible Java based interpreter of the algorithmic language Scheme. SISC uses modern interpretation techniques, and handily outperforms all existing JVM interpreters (often by more than an order of magnitude). In addition, SISC is a complete implementation of the language. The entire ... [More] R5RS Scheme standard is supported, no exceptions. This includes a full number tower including complex number support, arbitrary precision integers and floating point numbers, as well as hygienic R5RS macros, proper tail recursion, and first-class continuations (not just the escaping continuations as in many limited Scheme systems). SISC also attempts to implement the standard as correctly as possible, while still providing exceptional performance. [Less]

166K lines of code

0 current contributors

over 14 years since last commit

6 users on Open Hub

Activity Not Available
5.0
 
I Use This

tkcon

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  Analyzed about 7 hours ago

TkCon is an enhanced interactive console for developing in Tcl. It also has the ability to connect to other Tk send-enabled languages, as well as generically to sockets.

9.77K lines of code

0 current contributors

over 7 years since last commit

5 users on Open Hub

Inactive
5.0
 
I Use This

Nu

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  No analysis available

Nu is an interpreted object-oriented language. Its syntax comes from Lisp, but Nu is semantically closer to Ruby than Lisp. Nu is written in Objective-C and is designed to take full advantange of the Objective-C runtime and the many mature class libraries written in Objective-C. Nu code can fully ... [More] interoperate with code written in Objective-C; messages can be sent to and from objects with no concern for whether those messages are implemented in Objective-C or Nu. [Less]

0 lines of code

1 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: apache_2

Nickle

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  No analysis available

The Nickle Programming Language is a C-like language with modern programming language features, intended for rapid prototyping, complex scripting, and numerical calculation. The current implementation is an interactive compiler to byte code written in C, with a runtime system written in C and Nickle.

0 lines of code

1 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: mit

Ming - an SWF output library

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  Analyzed about 3 hours ago

Ming is a library for writing SWF (Flash) format files. It includes high-level functions which abstract away mundane specifics of the file format and PHP (and now Python/Zope, Ruby, and c++) module code which wraps the library into handy objects.

92.2K lines of code

1 current contributors

over 3 years since last commit

4 users on Open Hub

Inactive
4.0
   
I Use This
Licenses: gpl, lgpl21_or...

F-Script

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  Analyzed 1 day ago

F-Script is a lightweight open-source scripting layer specifically designed for the Mac OS X object system (i.e. Cocoa). F-Script provides scripting and interactive access to Cocoa frameworks and custom Objective-C objects. It aims to be a useful and fun tool for both beginners and experts, allowing ... [More] interactively exploring, testing and using Cocoa-based objects and frameworks. Based on Smalltalk, F-Script provides a pure object-oriented environment that leverage Mac OS X technologies and includes significant innovations, like a high-level model for object manipulation and the most terrific object browser on earth! F-Script has been developed from scratch for the Objective-C object model. It is highly integrated with Cocoa and optimized for native access. [Less]

49.9K lines of code

0 current contributors

about 11 years since last commit

4 users on Open Hub

Inactive
0.0
 
I Use This