Tags : Browse Projects

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Cataclysm-DDA

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  Analyzed 1 day ago

Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest. In the course of your ordeal there will ... [More] be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form. [Less]

597K lines of code

435 current contributors

2 days since last commit

13 users on Open Hub

Very High Activity
5.0
 
I Use This

Flare

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  Analyzed about 1 hour ago

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. This entry only covers the ... [More] actual engine and not the initial game which has been created alongside. [Less]

56.1K lines of code

15 current contributors

about 2 months since last commit

12 users on Open Hub

Low Activity
5.0
 
I Use This

Adonthell

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  Analyzed 3 months ago

The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine. Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive ... [More] dialogues. The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine. While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality. [Less]

107K lines of code

0 current contributors

almost 6 years since last commit

10 users on Open Hub

Activity Not Available
4.2
   
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Ryzom Core

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  Analyzed 1 day ago

Ryzom Core is the opensource project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of ... [More] development methodologies for the development of both client and server code. Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. [Less]

2.1M lines of code

6 current contributors

about 1 month since last commit

10 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: ccbysa3-0, AGPL3

OpenMW

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  Analyzed about 2 hours ago

OpenMW is a free and open source engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. It is written in C++ and uses OpenSceneGraph for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

396K lines of code

53 current contributors

1 day since last commit

8 users on Open Hub

Very High Activity
5.0
 
I Use This

Crossfire RPG game

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  Analyzed 2 days ago

Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and ... [More] treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre. [Less]

397K lines of code

6 current contributors

4 days since last commit

8 users on Open Hub

High Activity
3.5
   
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Hero of Allacrost

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  No analysis available

Hero of Allacrost is a single player 2D role-playing game that shares similar appearance and gameplay as RPGs released in the early 1990s. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. ... [More] The game is free open-source software and is available across several platforms including Windows, OS X, Linux, and FreeBSD. [Less]

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.2
   
I Use This
Mostly written in language not available
Licenses: gpl
Tags game rpg

HerculesWS

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  Analyzed about 15 hours ago

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group ... [More] of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project. [Less]

603K lines of code

23 current contributors

28 days since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This

GemRB

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  Analyzed 1 day ago

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate, Icewind Dale, Planescape: Torment).

181K lines of code

11 current contributors

2 days since last commit

6 users on Open Hub

High Activity
5.0
 
I Use This

jClassicRPG

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  Analyzed about 22 hours ago

The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. Features are OpenGL, AI, scripting, turn based combat, commanding a group of characters and more.

81.1K lines of code

0 current contributors

almost 13 years since last commit

5 users on Open Hub

Inactive
5.0
 
I Use This