Tags : Browse Projects

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Flint particles

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  Analyzed 1 day ago

Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a library that handles the common functionality for all particle systems, has methods for common particle behaviours, and lets developers extend it easily with their own custom behaviours ... [More] without needing to touch the core code. You can find more about Flint and join in discussions on our forum at the Flint website - http://flintparticles.org/ [Less]

49K lines of code

0 current contributors

about 7 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Woo - discrete dynamic computations

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  No analysis available

Woo is an evolution of the Yade package (http://www.launchpad.net/yade), aiming at more flexibility, extensibility, tighter integration with python and user-friendliness. Additionally, Windows is a suppported platform now. ▶ Documentation https://woodem.org ▶ Forum https://ask.woodem.org ♣ ... [More] Windows installers: https://launchpad.net/woo/+download ♣ Snapshot packages for Ubuntu: https://code.launchpad.net/~eudoxos/+archive/woo-daily [Less]

0 lines of code

1 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

JParticle

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  Analyzed about 18 hours ago

Java library for the particle.io cloud

795 lines of code

1 current contributors

about 1 year since last commit

1 users on Open Hub

Very Low Activity
0.0
 
I Use This

Mercury Particle Engine

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  Analyzed about 14 hours ago

Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360. Mercury is in its element when it comes to adding the ... [More] little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard. [Less]

2.74K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

PSArborTouch

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  Analyzed 40 minutes ago

PSArborTouch is a particle / spring physics engine optimised for 2D content layout and eye-catching visual effects.

9.06K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

picongpu

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  No analysis available

PIConGPU - A particle-in-cell code for GPGPUs

0 lines of code

13 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3, lgpl-v3

BDSIM Beam Delivery Simulation

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  Analyzed about 9 hours ago

BDSIM (Beam Delivery Simulation) is a program that uses a suite of high energy physics software including Geant4, CLHEP & ROOT to build a 3D model of an accelerator and simulate the passage of particles through both the vacuum and the material of the accelerator itself seamlessly.

160K lines of code

0 current contributors

3 months since last commit

0 users on Open Hub

Moderate Activity
0.0
 
I Use This
Licenses: No declared licenses

Speck Gateway

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  Analyzed about 11 hours ago

Gateway application for the Speck particulate monitor.

49.2K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses