Tags : Browse Projects

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Xith3D

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  Analyzed 1 day ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Derelict

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  Analyzed 1 day ago

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.

56.4K lines of code

0 current contributors

over 7 years since last commit

9 users on Open Hub

Inactive
4.6
   
I Use This

AndEngine

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  Analyzed about 7 hours ago

AndEngine is a free 2D OpenGL Game Engine for the Android platform.

40.7K lines of code

0 current contributors

about 10 years since last commit

8 users on Open Hub

Inactive
4.33333
   
I Use This

Speed Dreams

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  No analysis available

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing ... [More] community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base. [Less]

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.6
   
I Use This
Mostly written in language not available
Licenses: gpl

piglit

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  Analyzed about 9 hours ago

Piglit is a collection of automated tests for OpenGL implementations. The goal of Piglit is to help improve the quality of open source OpenGL drivers by providing developers with a simple means to perform regression tests.

404K lines of code

53 current contributors

10 days since last commit

8 users on Open Hub

Moderate Activity
5.0
 
I Use This

RFI: Precursors Official Client

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  No analysis available

Requiem for Innocence: Precursors ('RFI: Precursors', or just 'Precursors' for short) is an open source MMO-styled game, set in a science fiction epic. The universe is vast and multi-layered, with several factions all in conflict with each other... everything you would expect from a classic science ... [More] fiction epic. The game itself is designed to be fun and enjoyable, and suitable for casual players and small groups. [Less]

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.75
   
I Use This
Mostly written in language not available
Licenses: lgpl3, mit

OpenVRML

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  Analyzed about 8 hours ago

A runtime for VRML and X3D virtual worlds and models. OpenVRML includes a core runtime library, parsers for VRML97 and VRML-format X3D, an OpenGL renderer, and a Mozilla Web browser plug-in.

80K lines of code

0 current contributors

almost 8 years since last commit

8 users on Open Hub

Inactive
4.0
   
I Use This
Licenses: gpl3_or_l..., lgpl3

FIFE

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  Analyzed about 9 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

glm

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  Analyzed about 3 hours ago

OpenGL Mathematics (GLM)

231K lines of code

33 current contributors

6 days since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This

Pioneer

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  Analyzed about 7 hours ago

Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary ... [More] star systems. You can try your hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination. [Less]

659K lines of code

23 current contributors

1 day since last commit

7 users on Open Hub

High Activity
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l..., Open_Font...