Tags : Browse Projects

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Derelict

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  Analyzed 1 day ago

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.

56.4K lines of code

0 current contributors

over 7 years since last commit

9 users on Open Hub

Inactive
4.6
   
I Use This

realXtend Tundra

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  Analyzed about 10 hours ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

339K lines of code

0 current contributors

almost 8 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: apache_2, bsd_2clau...

OpenMW

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  Analyzed about 9 hours ago

OpenMW is a free and open source engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. It is written in C++ and uses OpenSceneGraph for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

396K lines of code

53 current contributors

1 day since last commit

8 users on Open Hub

Very High Activity
5.0
 
I Use This

FIFE

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  Analyzed about 11 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

GemRB

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  Analyzed 1 minute ago

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate, Icewind Dale, Planescape: Torment).

181K lines of code

11 current contributors

1 day since last commit

6 users on Open Hub

High Activity
5.0
 
I Use This

Stunt Rally

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  Analyzed about 4 hours ago

Racing game with track editor. Focused on closed rally tracks with possible stunt elements: jumps, loops, pipes and more. Runs on GNU/Linux and Windows. Based on VDrift and OGRE. Features several cars and vehicles, lots of tracks in various sceneries and few gameplay modes including multiplayer ... [More] and split screen. Supports keyboard and game controllers. [Less]

156K lines of code

1 current contributors

3 months since last commit

5 users on Open Hub

Moderate Activity
4.33333
   
I Use This

Arx Libertatis

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  Analyzed 22 minutes ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

125K lines of code

4 current contributors

4 months since last commit

5 users on Open Hub

Low Activity
5.0
 
I Use This

Open Rails

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  Analyzed about 23 hours ago

Open Rails is a train simulator that supports the world's largest range of digital content. Accurate behaviour for steam, diesel and electric traction including trains with multiple locos. Signals which correctly protect the train and permit complex timetabled operations. Multi-user mode ... [More] in which any timetabled train can be driven in person or by computer. [Less]

257K lines of code

16 current contributors

11 days since last commit

5 users on Open Hub

High Activity
0.0
 
I Use This

Kochol Game Engine

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  Analyzed about 5 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

over 5 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

PVLE

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  Analyzed 1 day ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...