Tags : Browse Projects

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URDE

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  Analyzed about 24 hours ago

Data interchange, editor suite, and runtime re-implementations for games by Retro Studios

315K lines of code

4 current contributors

4 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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LibIPS.NET

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  Analyzed about 20 hours ago

LibIPS.NET is a .NET implementation of 'libips', a library for 'International Patching System' (IPS) patches. It is based on the source code of 'flips' that was originally created by Alcaro.

585 lines of code

0 current contributors

about 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Citra

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  Analyzed about 2 months ago

A Nintendo 3DS Emulator

506K lines of code

0 current contributors

about 2 months since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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SNEeSe

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  No analysis available

SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Artistic_...

nesmine

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  Analyzed about 16 hours ago

NESMine is a minesweeper puzzle game for the Nintendo Entertainment System. It can be used for understanding (or misunderstanding :)) of principles of programming under NES. As well as for fun.

1.14K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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skyward-sword-save-editor

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  Analyzed about 9 hours ago

WiiKing2 Editor is a program designed to modify or create saves for games in the Legend of Zelda series. Currently it only targets Skyward Sword, but the hope is that once there is a stable codebase that it will be extended to include all Zelda saves via a plugin framework.

12.3K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
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SpareDeck

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  Analyzed about 14 hours ago

Lose your deck of AR cards for your favorite video game console? This free Android app might be able to help...

948 lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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mGBA

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  Analyzed about 8 hours ago

mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. ... [More] mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around. Further along in development mGBA gained Game Boy support and eventually is planned to have DS support too. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support. [Less]

605K lines of code

19 current contributors

about 23 hours since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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