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hobbymathgamemmo

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this is an mmo it is sort of real time resources are based around users solving problems correctly (without cheating) and quickly.

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Licenses: gpl
Tags mmo

links-of-power

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IntroductionLinks of Power est un jeu massivement multi-joueurs en ligne à mi-chemin entre le jeu de rôle et le jeu de stratégie temps réel. Dans cet univers, le joueur incarne un « aru », une étincelle divine qui a été amené à la vie après un événement tragique en encore mal compris qui à dévasté ... [More] la trame de l’univers connu et le réduisant à un état vaporeux. Le grand voyageur, un être mystérieux qui ne semble pas appartenir à notre univers, à ainsi commencé un grand œuvre. Petit à petit, il récolte des étincelles divines éparpillées dans l’inframonde et les amène à la vie dans notre univers dévasté pour le reconstruire afin de nous aider à comprendre ce qui s’est passé. L'appel du RuligonCe journal est le tout premier ouvrage connu qui tente de retracer et de comprendre les grands évènements qui sont survenus depuis la Rupture. Vous y trouverez des informations très utiles sur l'univers brumeux et sur les êtres qui le peuplent. Lire ici La ProjectionVous êtes actuellement dans la Projection. Ce lieu est la principale porte d'accès vers la Trame. De nombreux indices y mènent, mais peu nombreuses sont les étincelles qui l'atteindront et encore moins nombreuses sont celles qui la traverseront jusqu'à la Trame. Pour atteindre la Trame et reconstruire l'univers, il faut d'abord comprendre la Projection et suivre la projection comme on suit un rayon de lumière jusqu'à sa source. Mais la Projection est changeante seul les plus attentifs et les plus perspicaces pourront y naviguer avec aisance. La TrameElle est le tissu, l'âme et l'essence de cet univers, le saint de saints. La Trame à été dévasté lors de la Rupture. Il ne subsiste aujourd'hui d'un nuage vaporeux qui s'étend dans l'infini blanc du cosmos. La Trame peut être reconstruite c'est dans ce but que les étincelles divines sont aujourd'hui amené à la vie. [Less]

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SolarWinds

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3D space games based on the Axiom Engine.

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spheron2

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...

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Collision

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Massively Multiplayer Online Server

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MMOSE(Massively Multiplayer Online Server Engine) is MMORPG Server Engine. It is based on the .NET Framework 2.0/3.0/3.5, and is multi-threaded.

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XNA Massive Multiplayer Online Action

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Project Description: The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions. These games will allow a hundreds or if we will be lucky with implementation – thousands users are ... [More] playing in 3d action games at the same time. This engine will be good for MMO action games like WWII (battle field), Space Battles etc. For the rendering engine we will use Microsoft XNA. It's will be writing using .NET C# and Direct X components. This engine will allow any users easy and fast to create their own MMO action 3d game [Less]

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newagesoftware

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Free 2D Open-source MMORPG.

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cluster-physical-universe

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Creating an application allowing the distribution of an universe over a cluster. The application will allow the configuration of all the servers stating what services it need to run. A debuging util will be needed to read the state of the virtual world.

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nile

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Nile is a complex (MMO) RPG game, written in PHP and Javascript, using MySQL as the back end database. Skills will feature as an integral part of the game, with an emphasis on character skill. Combat is not going to be neglected however, with players free to just hack 'n' slash if they desire. The ... [More] characters will have various skills they can develop. Feel free to make suggestions in the Nile Public Group newsgroup, all suggestions will be considered. Latest NewsThe current development build has been released as a featured download. The code is also available from SVN. I will endeavor to keep the SVN repository up to date from now on. We have a new host for the Alpha site, the link has been updated. Version 0.0.2 is now live and accessible. Currently a 'login' session is started automatically. Upgrades over 0.0.1 are: Considerably better tileset graphics Map display/movement system upgraded Character location state is saved on the database Map file format upgraded, more useful data is stored in the map file Planned for version 0.0.3 are: Parse and display: Resources NPC's Monsters Map actions (Working on changing maps currently) Proper login/logout rather than simple session creation (Basic system done) Show players who have been marked as active on the current tile Simple resource gathering [Less]

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