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Java 3D Core Utilities

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  Analyzed about 3 hours ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

about 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Mapbox GL (Native)

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  Analyzed about 24 hours ago

Render Mapbox styles in mobile, desktop, and node applications using C++ and OpenGL

283K lines of code

73 current contributors

8 months since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: No declared licenses

GLScene

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  No analysis available

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mozilla_p...

RPGER

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  No analysis available

Top down isometric perspective tactical strategy oriented online game.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

PixelLight

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  Analyzed about 5 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Nicol

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  Analyzed 3 months ago

Scala 2D Game Framework

14.3K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This

v8rocket

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  Analyzed about 9 hours ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

almost 13 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

sdlada

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  Analyzed about 16 hours ago

Ada 2012 bindings to SDL 2.x

13.6K lines of code

2 current contributors

about 1 month since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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monogame-sdl2-glsl

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  Analyzed about 23 hours ago

XNA4 reimplementation using SDL2, branched from MonoGame-SDL2, with GLSL shader support

65.2K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This