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PixelLight

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  Analyzed about 16 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

knot3

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  Analyzed 20 minutes ago

The official implementation of Knot3

99.7K lines of code

0 current contributors

almost 7 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Hazel 2D

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  Analyzed about 16 hours ago

Hazel is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented, however (almost) everything inside this repository is being created within YouTube videos, found at thecherno.com/engine.

62K lines of code

0 current contributors

6 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Licenses: No declared licenses

DMZ Game Engine

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  Analyzed 1 day ago

DMZ Game Engine

158K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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InfinityCore

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  No analysis available

InfinityCore is a fork off MaNGOS, focusing on stability and working features. It merges from various other projects, namely, TrinityCore and ScriptDev2. Please see the IC Constitution at the forums for further info.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl

Zenipex Library

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  Analyzed about 14 hours ago

The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.

741K lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

sirikata

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  Analyzed about 22 hours ago

a BSD licensed open source platform for games and virtual worlds

254K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

sigen

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  No analysis available

A strategy game engine with the ability to do adventure and multi-user dungeons.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

erszebet

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  No analysis available

Free open source cross-platform 2D game engine written in C. Beta development stage. Supported platforms: PC (Linux, FreeBSD), iPhone. Game code: Lua. Graphics: OpenGL. Sound: OpenAL. Physics: Chipmunk.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: lgpl3

GtkGame

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  Analyzed about 20 hours ago

GtkGame is a lightweight Gtk+ based 2D game engine. It is fully written in C and use GObject, so it is easy to use in Vala.

8.39K lines of code

0 current contributors

over 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This