PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
PixelLight is written
... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]
Hazel is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented, however (almost) everything inside this repository is being created within YouTube videos, found at thecherno.com/engine.
InfinityCore is a fork off MaNGOS, focusing on stability and working features. It merges from various other projects, namely, TrinityCore and ScriptDev2. Please see the IC Constitution at the forums for further info.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Free open source cross-platform 2D game engine written in C.
Beta development stage.
Supported platforms: PC (Linux, FreeBSD), iPhone.
Game code: Lua.
Graphics: OpenGL.
Sound: OpenAL.
Physics: Chipmunk.
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