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OpenTK

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  Analyzed 12 minutes ago

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More] suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]

357K lines of code

1 current contributors

25 days since last commit

20 users on Open Hub

Moderate Activity
4.875
   
I Use This

DeSmuME

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  Analyzed about 15 hours ago

DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with user translations to English and other languages). ... [More] But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so. [Less]

611K lines of code

0 current contributors

7 days since last commit

19 users on Open Hub

Low Activity
3.88889
   
I Use This

Simple and Fast Multimedia Library

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  Analyzed about 17 hours ago

SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc.

110K lines of code

12 current contributors

3 days since last commit

15 users on Open Hub

Moderate Activity
4.8
   
I Use This

Godot Game Engine

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  Analyzed about 19 hours ago

Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open source under the very permissive MIT license. No strings attached, no ... [More] royalties, nothing. The users' games are theirs, down to the last line of engine code. [Less]

1.77M lines of code

474 current contributors

1 day since last commit

13 users on Open Hub

Very High Activity
4.8
   
I Use This

JInput

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  No analysis available

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

0 lines of code

0 current contributors

0 since last commit

12 users on Open Hub

Activity Not Available
4.75
   
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

cocos2d

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  Analyzed about 3 hours ago

cocos2d is a framework for building 2d games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".

32.5K lines of code

2 current contributors

8 months since last commit

12 users on Open Hub

Very Low Activity
4.5
   
I Use This

PySoy

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  No analysis available

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]

0 lines of code

0 current contributors

0 since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: AGPL3_or_...

Crystal Entity Layer

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  No analysis available

Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.

0 lines of code

0 current contributors

0 since last commit

11 users on Open Hub

Activity Not Available
4.85714
   
I Use This
Mostly written in language not available
Licenses: lgpl

Thousand Parsec KDE Client

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Claimed by KDE Analyzed 4 months ago

Thousand Parsec KDE client. Thousand Parsec has been discontinued since 2012. Try the FreeOrion project instead.

3.7K lines of code

1 current contributors

over 5 years since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: gpl3_or_l..., lgpl

Xith3D

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  Analyzed about 8 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This