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Java Final Fantasy 1 Battle System

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  Analyzed about 20 hours ago

What started as a simple effort to recreate the battle system from the Nintendo Entertainment System version of Final Fantasy has continued to grow into a full rpg engine and development suite for NES styled RPGs. The engine is modeled to be very simple, capable of drawing frame-strip animations ... [More] , wandering tile-based maps, and fighting. While it may seem aesthetically limited, there are no actually no real limitations in place with the standard image being 32-bit png and music in mp3 format with JLayer. Additionally, new enemies, NPCs, Maps, Tilesets, and Jobs can be added with ease with the included Tool Kit. Experience the joy of games that play like FF1 but with a whole new world to explore. Come visit the main Content Project at http://www.ponychan.net/chan/collab/res/29863.html [Less]

13.1K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

DynaEngine

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  Analyzed 1 day ago

An OpenGL based Voxel Engine

7.25K lines of code

0 current contributors

almost 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

bevy

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  No analysis available

A refreshingly simple data-driven game engine built in Rust.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: apache_2

aika3d

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  Analyzed 1 day ago

Aika3d is a simple and game engine, written in C++. You could compile and run aika on several types of platform (including nintendo ds, symbian, etc).

6.69K lines of code

0 current contributors

almost 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

OpenHoW

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  Analyzed 1 day ago

OpenHoW aims to be an open-source implementation of Hogs of War, a game produced by Gremlin Interactive. The entire project is being built from the ground, supporting content from both the PC and PSX releases of the game, and the end goal will be to produce a completely open and free version of ... [More] the game, featuring completely new assets to replace those of the original (think FreeDOOM). Right now the project is only in it's infancy and a lot of focus is currently going towards producing an engine for the game to be built upon; right now the primary part of this is creatively called the platform library. Another task that is currently being looked into are tools that will allow for easy modification of OpenHoW - though compatibility with the original isn't a huge concern right now. [Less]

306K lines of code

7 current contributors

4 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
I Use This

FusionGame

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  No analysis available

Fusion is a 2D game engine.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: zlib_libpng

Fenix

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  Analyzed about 13 hours ago

A scripting language designed to create console-like 2D games.

120K lines of code

0 current contributors

almost 17 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Romuva

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  Analyzed 1 day ago

A learning experience which will hopefully become something special...

3.44K lines of code

0 current contributors

over 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Rage3D game engine

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  No analysis available

Rage 3D is a completely free game engine that is released to the community

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Rage3D_en...

kiss3d

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  Analyzed 18 minutes ago

Keep it simple, stupid 3d graphics engine in Rust.

13.3K lines of code

16 current contributors

11 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
I Use This