Tags : Browse Projects

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RoveNet

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  No analysis available

A lightweight-but-powerful C++ game networking library.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: zlib_libpng

libMINX

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  Analyzed 1 day ago

A graphics and input wrapper library for c++.

4.44K lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
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NAS2D: Core

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  Analyzed about 9 hours ago

NAS2D is an open source, object oriented 2D game development framework written in portable C++.

11.5K lines of code

5 current contributors

3 months since last commit

1 users on Open Hub

Low Activity
0.0
 
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pasvulkan

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  Analyzed about 17 hours ago

Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal

481K lines of code

1 current contributors

1 day since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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FrobTADS

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  Analyzed about 2 hours ago

FrobTADS is a full version of TADS for Unix, written by Nikos Chantziaras. It supports most of the latest text-only TADS user interface features, including colored text and backgrounds, TADS 3 banner windows, and timed input. It's built to modern Unix standards, and includes automatic configuration ... [More] for easy installation on all Linux versions and most other current Unix systems. Most importantly, it includes the TADS development tools (compilers and supporting libraries). [Less]

365K lines of code

1 current contributors

almost 2 years since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Butterfly Javascript Game

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  Analyzed about 18 hours ago

A butterfly adventure -very basic- game made with javascript (and game development tutorial videos in Turkish)

1.29K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Ducttape Engine

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  Analyzed about 9 hours ago

A universal game engine.

48.6K lines of code

0 current contributors

about 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
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InfinityCore

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  No analysis available

InfinityCore is a fork off MaNGOS, focusing on stability and working features. It merges from various other projects, namely, TrinityCore and ScriptDev2. Please see the IC Constitution at the forums for further info.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl

Collectible RPG Engine

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  No analysis available

A Love2d/Lua engine designed to provide a top-down RPG engine specifically designed for single player games where the goal is to collect and raise team mates who do battle in the player's stead. The long-term goal is to produce an engine that can be used by non-programmers to produce a game of ... [More] their very own. These games can then, due to the architecture of the engine, be whatever license the developer desires. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

libSIEGE

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  Analyzed about 19 hours ago

SIEGE is a cross-platform, modular, event-driven game engine done in C99. It provides support for graphics, audio, physics and more! Its modularity means that its backends can be swapped, or indeed selected at runtime - for example, SDL for windowing and input can be replaced with (say) GLFW ... [More] , with no changes in used-end code, except for the name of the module to load. It is licensed under the 2-clause BSD license. [Less]

36.3K lines of code

0 current contributors

almost 7 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This