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KMines

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Claimed by KDE Analyzed about 12 hours ago

KMines is the classic Minesweeper game

11.6K lines of code

5 current contributors

3 days since last commit

1 users on Open Hub

Low Activity
0.0
 
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mekwars

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  Analyzed 9 months ago

MekWars is a chat and campaign engine for MegaMek. Players join MekWars servers to find opponents for MegaMek games. MekWars servers can be configured to run campaigns and scenarios - tracking player's units, experience and funds.

479K lines of code

1 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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JFreeRails

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  No analysis available

The aim of the FreeRails project is to create a fun game based off the RailRoad Tycoon and RailRoad Tycoon II games.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

Mokoi Gaming

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  Analyzed 9 months ago

Mokoi Gaming is a Open Game Platform, with easy to use creation tools. Mokoi is being designed to work on any OS, Console or Handheld device. We're also have projects to help with creating and sharing platform neutral games.

308K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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MenAreAnts

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  No analysis available

This is a turn by turn strategic game. You can play against an Artificial Intelligence or other players in network mode.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl

owyl

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  Analyzed about 13 hours ago

You have Pyglet. You've got Rabbyt. But who do your sprites go to for advice? Owyl, of course. GoalsThe goal of Owyl: provide a fast and flexible Behavior Tree framework implemented in python. Owyl trees use nested generators to iterate through your behaviors. The root of the tree always works ... [More] just like a normal python iterator. If you know how to work with iterators, you know how to work with an Owyl tree. Because Owyl is small and behavior trees are easy to grasp, it's easy to control and extend your AI behaviors. Trees as IteratorsTrees as iterators give you total control over how a behavior tree integrates with your code: use a for loop, a list comprehension, a generator expression, or manual calls to tree.next(). Run the tree one step, five, or fifty with every frame. ExtendingWriting new behaviors is simple and easy (and soon to be documented!). Any object that corresponds to python's iterator interface and a few simple rules for yielded values will work. Owyl's core behaviors are written as simple generator functions. More InformationFor more information on Behavior Trees, see these articles. Remember: AI isn't about math, it's about getting things done. For more information on python generators, see this introduction to generators. [Less]

1.52K lines of code

0 current contributors

almost 11 years since last commit

1 users on Open Hub

Inactive
4.0
   
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Score Keeper

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  Analyzed 15 minutes ago

A simple Rails-app for keeping score, rankings, etc.

16.3K lines of code

0 current contributors

over 5 years since last commit

1 users on Open Hub

Inactive
5.0
 
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CWPlaner

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  Analyzed about 6 hours ago

A PHP/MySQL system for planning of ClanWars, containing administrative options, advanced statistics and ranking of players.

6.03K lines of code

0 current contributors

almost 22 years since last commit

1 users on Open Hub

Inactive
2.0
   
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JLink

  No analysis available

JLink is a hacking game inspired by the famous hacking game Uplink.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl
Tags game hacking

Vespucci

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  Analyzed about 6 hours ago

Vespucci is an open-source remake of the old Colonization classic.

13.7K lines of code

0 current contributors

25 days since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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