Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

MonkeyScript

Compare

  Analyzed over 2 years ago

MonkeyScript is a project made to create a clean usable environment for JavaScript development outside of the browser — on the server, on the command line, and more. Along with libraries and a system for downloading and installing them. The main focus is server-side applications, but that is not ... [More] the complete orientation. MonkeyScript takes JavaScript gives it a clean environment and standard library, a module system, and implements the ability to serve out web pages and web applications on top of that. From there any sort of web framework you wish to create can be built. [Less]

6.74K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This

funjes

Compare

  Analyzed over 2 years ago

an ECMAScript library of various functions, object constructors, objects and number constants in a single namespace

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

gpjs

Compare

  No analysis available

A collection of haxelibs that 'unlock' various JavaScript platforms. note: no sourcecode available yet, I'm hoping to release some preview code soon. If you would like to be informed about this release, please subscribe to the discussion group. HaXe is a great programming language that comes ... [More] with a compiler that compiles your haXe source code to various other formats, one of which is JavaScript. By default, haXe assumes that this JavaScript code will run inside a webbrowser and as such, it generates code that has some dependencies of the webbrowser's native objects. This project removes these dependencies while maintaining compatibility and provides extern classes and some wrapper code to support various JavaScript platforms. It also allows other developers to write their own libraries for other JavaScript platforms. The way this is achieved is through several interdependent libraries in the haxelib format. For now, I haven't uploaded these into haxelib itself because this could create confusion as to how these libraries should be used. My hopes are that haxelib in the future will offer more options so that these libraries can be published on haxelib in a more user friendly way. On top of that, there's a work-in-progress part that makes the JavaScript output more efficient for use with todays rich web applications (AJAX). The JS source gets divided up into separate files per type and optimized for filesize (for efficient transmission to the browser) by stripping whitespace and avoiding repeated code by moving the building of the code structure to runtime. One project manages the required types clientside and gets required types from the server only when they are needed. The server groups types in a single response whenever possible to prevent having to resort to multiple requests by the browser. Once these mechanisms are in place, I plan to work out some API's that have the same interface throughout the various platforms (and where posible, other targets). For instance, objects for working with databases, filesystem, web, windows, graphics etc. Using these API's there will be no need for any inline compiler directives, everything works just by referencing the right libraries for the target platform. All of this allows you to develop streamlined, scalable web applications. In theory, any platform that hosts JavaScript is supported. For now, this project focuses on supporting: All modern browsers Browser extensions Bookmarklets Firefox extensions Chrome extensions Ubiquity plug-ins Desktop widgets Rhino (Java) JScript.NET (.NET Framework) Unity support? ActiveScript (JScript, ActiveX) ASP HTA WSC GLUEscript JSDB (which also offers ActiveX/COM) JSLibs (which also offers ActiveX/COM) And later on, also: Using Rhino Myna HelmaNG E4XD Persevere Nitro Google Web Toolkit V8CGI PhoneGap Android Scripting Environment lov8 EffectGames Node.js ESXX Aptana Jaxer JSFL (for scripting Flash Designer) Photoshop If you know of more interesting JavaScript platforms, please let me know. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

eZ JSCore for eZ Publish

Compare

  Analyzed 1 day ago

An ajax core extension for eZ Publish for easier client / server integrations using yui 3.0 and/or jQuery out of the box (a small wrapper for ajax calls is all that is needed to support other libraries). It also includes tools for on demand script / css loading + packing / minifying, json / xml / ... [More] text encoding content and access checking with limitations support. [Less]

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: bsd, gpl, mit

DOM Range

Compare

  Analyzed almost 2 years ago

48 lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This

Tamarin/SH4

Compare

  Analyzed 21 days ago

728K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: gpl, lgpl21, mozilla_p...

dynjs

Compare

  Analyzed about 24 hours ago

(almost) 100% invokedynamic EcmaScript 5 impl

59.4K lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Mozilla Tamarin

Compare

Claimed by Mozilla Foundation Analyzed over 2 years ago

The goal of the "Tamarin" project is to implement a high-performance, open source implementation of the ECMAScript 4th edition (ES4) language specification. The Tamarin virtual machine will be used by Mozilla within SpiderMonkey, the core JavaScript engine embedded in Firefox®, and other products ... [More] based on Mozilla technology. The code will continue to be used by Adobe as part of the ActionScript™ Virtual Machine within Adobe® Flash® Player. The Tamarin virtual machine currently implements the ECMAScript 3rd edition language standard that is the basis for JavaScript, Adobe ActionScript, and Microsoft Jscript, plus some of the new language features proposed in the ECMAScript 4th edition specification. [Less]

1.64M lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: gpl, lgpl21_or..., mozilla_p...

duktape

Compare

  Analyzed about 11 hours ago

Duktape - embeddable Javascript engine with a focus on portability and compact footprint

213K lines of code

10 current contributors

6 days since last commit

0 users on Open Hub

Moderate Activity
4.0
   
I Use This