Tags : Browse Projects

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Doomsday Engine

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  Analyzed about 10 hours ago

A portable game engine for classic first person shooters such as DOOM, Heretic and Hexen. Lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.

483K lines of code

4 current contributors

3 months since last commit

8 users on Open Hub

Very Low Activity
4.66667
   
I Use This

Freedoom

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  Analyzed about 20 hours ago

Freedoom is a free first-person shooter under continuous development. The Freedoom project aims to create a complete free content game based on the Doom engine. Combined with the engine, Freedoom is also compatible with game modifications made for the original Doom games, made by Doom fans and artists over the decades.

4.27K lines of code

28 current contributors

4 days since last commit

4 users on Open Hub

Moderate Activity
5.0
 
I Use This
Tags 3d doom fps game

ReMooD

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  No analysis available

ReMooD is a source port of Doom Legacy. It aims to provide the classic Legacy Experience with new features and more stability. This supports Windows 32-bit and 64-bit; ReactOS 0.3.x+; and Linux.

0 lines of code

0 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

GtkRadiant

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  Analyzed 1 day ago

280K lines of code

3 current contributors

3 months since last commit

2 users on Open Hub

Low Activity
5.0
 
I Use This

zdoom

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  Analyzed about 21 hours ago

ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it not only works with (and requires) Windows 95/NT 4.0, but it also adds new features not found in the version published by id Software. ZDoom may be used and distributed free of charge. No profit may be made from the ... [More] sale of it. ZDoom was created by Randy Heit using id Software's and various others' sources. ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while its sister port QZDoom serves a test bed for new (stable) features. [Less]

1.41M lines of code

56 current contributors

1 day since last commit

2 users on Open Hub

High Activity
5.0
 
I Use This

The Eternity Engine

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  Analyzed about 20 hours ago

The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.

242K lines of code

4 current contributors

about 1 month since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: No declared licenses

Chocolate Doom

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  Analyzed about 13 hours ago

Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. There are a number of reasons for having a port which behaves like the DOS version: * Just Doom. No more. No less. With all the flashy features that have been added to modern ... [More] ports, it's easy to forget the original. * DOS is dead. DOS Doom does not run properly under modern operating systems (Windows XP/Vista, Linux, MacOS X, etc). With hardware and software support for DOS fading away, it's hard to see a future where it's possible to play the original. * Demo compatibility. The majority of demos are recorded for the original DOS Doom. Few ports maintain demo compatibility. * Testing. Releasing a WAD "for Vanilla Doom" means that it will work on all ports. [Less]

229K lines of code

16 current contributors

8 days since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This

Plan9 Doom Port

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  No analysis available

Doom port to Plan9.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses
Tags doom plan9

Korax' Heritage

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  Analyzed 1 day ago

Korax' Heritage is an ongoing project to create a new 3D action-RPG engine based on the original Hexen source code (DOOM engine), providing OpenGL / Direct 3D acceleration, new single and multiplayer modes, lots of RPG features, new enemies, spells, etc

281K lines of code

0 current contributors

over 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Doomseeker

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  No analysis available

Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl