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CAST II Engine

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  Analyzed 1 day ago

CAST II is a free, open source game engine (not only a graphics one) for Delphi and Free Pascal

159K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: lgpl21, mozilla_p...

DIrrlicht

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  Analyzed about 14 hours ago

D Bindings of Irrlicht Engine

8.94K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
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takoyaki

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  Analyzed 1 day ago

Low level graphic API abstraction (WIP)

6.56K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Tags 3d c++ directx

okonomi-shadercompiler

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  Analyzed about 15 hours ago

Shader compiler for Takoyaki

0 lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

URDE

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  Analyzed about 23 hours ago

Data interchange, editor suite, and runtime re-implementations for games by Retro Studios

315K lines of code

4 current contributors

3 months since last commit

1 users on Open Hub

Low Activity
0.0
 
I Use This

DirectX Remover

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  Analyzed about 24 hours ago

Lets you uninstall DirectX 1.x - 8.x including bogus or beta installations from your computer and than re-install a current or an earlier versions. Use with caution!

0 lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl

CDX

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  No analysis available

CDX is a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Tesla Graphics Engine

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  Analyzed 1 day ago

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a ... [More] "framework" and to be as open and modular as possible. Currently Direct3D11 is supported via SharpDX. The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license. [Less]

158K lines of code

1 current contributors

about 2 months since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This

v8rocket

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  Analyzed about 4 hours ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

almost 13 years since last commit

1 users on Open Hub

Inactive
0.0
 
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TheWhiteAmbit

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  Analyzed 1 day ago

Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed ... [More] environments. The engine can work inside of a ClrWrapperDll library. You can then simply add this dll to a Windows Forms application, making it simple to extend a present GUI with raytracing. Multiple Viewports in Windows Forms are supported. A WPF (Windows Presentation Foundation) host is also available in the solution. [Less]

24.7K lines of code

0 current contributors

almost 12 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This