ANMP is a versatile but lightweight audio player*, just as the other hundred thousand out there. As being only a frontend, ANMP itself doesn't know anything about audio formats and how to decode them. That's why it needs 3rd party libraries for decoding. By using VgmStream, GameMusicEmu, LazyUSF (to
... [More] name only a few 3rd party libs) and supporting looped tracks natively, ANMP is esp. suited to play various audio formats from video games.
Main Features are:
- gapless playback
- cue sheets
- arbitrary (forward) looping of songs (even nested loops)
*An audio player is a program that solely plays audio files. It is no multimedia center, it does not organize or manage your music collection. It just plays music.
Further reading: https://github.com/derselbst/ANMP/blob/master/README.md [Less]
theCore is C++ embedded framework for microcontrollers. It is the open source, highly configurable and straightforward.
With a help of theCore you can reduce your efforts of creating low-level, bare metal and embedded applications for 32-bit (and less) microcontrollers. Such as ARM Cortex M4, M3, M0 from different vendors.
LEDSpicer is a versatile linear LED controller daemon designed for managing single-color or RGB LEDs across various devices.
With LEDSpicer, you can effortlessly execute captivating animations and profiles, providing a dynamic and visually appealing experience. The daemon seamlessly integrates
... [More] with user input, allowing interactive control over the LEDs. What sets LEDSpicer apart is its ability to trigger profiles based on diverse events, including user input, network interactions, or specific game names. It seamlessly integrates with MAME events, enabling precise control of LEDs based on in-game actions. [Less]
A set of the helper libraries for integrating different libraries and frameworks in one another. For example, H3D and Qt, Chai3D and Qt, Ogre3D and Qt, Ogre3D and Chai3D, etc.
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