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owyl

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  Analyzed about 21 hours ago

You have Pyglet. You've got Rabbyt. But who do your sprites go to for advice? Owyl, of course. GoalsThe goal of Owyl: provide a fast and flexible Behavior Tree framework implemented in python. Owyl trees use nested generators to iterate through your behaviors. The root of the tree always works ... [More] just like a normal python iterator. If you know how to work with iterators, you know how to work with an Owyl tree. Because Owyl is small and behavior trees are easy to grasp, it's easy to control and extend your AI behaviors. Trees as IteratorsTrees as iterators give you total control over how a behavior tree integrates with your code: use a for loop, a list comprehension, a generator expression, or manual calls to tree.next(). Run the tree one step, five, or fifty with every frame. ExtendingWriting new behaviors is simple and easy (and soon to be documented!). Any object that corresponds to python's iterator interface and a few simple rules for yielded values will work. Owyl's core behaviors are written as simple generator functions. More InformationFor more information on Behavior Trees, see these articles. Remember: AI isn't about math, it's about getting things done. For more information on python generators, see this introduction to generators. [Less]

1.52K lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Inactive
4.0
   
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chinese chess jam

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  Analyzed about 17 hours ago

Chinese chess (Xiang Qi) is one of the most popular board games worldwide, being played by approximately one billion people in China, Taiwan,and wherever Chinese have settled. Having a long history, the modern form of Chinese chess was popular during the Southern Song Dynasty (1127–1279 A.D.). ... [More] The earliest record of a Chinese-chess game and a book on the theory of the game originates from that time. [Less]

7.66K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
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filler

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  Analyzed about 9 hours ago

Filler is a graphical game where you occupy coloured hexes by changing colours.

5.89K lines of code

0 current contributors

about 23 years since last commit

1 users on Open Hub

Inactive
0.0
 
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aicore

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  Analyzed 1 day ago

The artificial intelligence code accompanying the book "Artificial Intelligence for Games"

7.67K lines of code

1 current contributors

almost 5 years since last commit

1 users on Open Hub

Inactive
5.0
 
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Shard AI

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  Analyzed about 16 hours ago

A C/C++/lua RTS AI for the spring engine

32.3K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Open Pandora's Box

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  Analyzed about 6 hours ago

Pandora is an artificial intelligent web based bot. Pandora is a component based AI architecture including, database memory, XML, voice, chat, IRC, HTTP, Wiktionary, consciousness, language, GUI, applet

77.6K lines of code

0 current contributors

over 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
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triplie

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  Analyzed about 10 hours ago

Triplie is an AI bot based on 2nd up to 6th order Markov model. It uses an SQLite database for storage, and can be distributed to work on multiple machines on a LAN. Triplie creates directed graphs which are made of nodes, which represent the words read from the user A graph representing ... [More] Markov chains of 6th order links that represent the associations between words from conversations in a network based on the Hebbian rule To respond to a user, triplie extracts keywords from the user's text, finds their most appropriate associated keywords in the Hebbian association network, and generates replies that contain the associated keywords using multiple breadth-first-search Markov chains algorithm. For more information on installing and configuring the bot see the README page. You can join the project's IRC channel too: irc://irc.freenode.net/#triplie [Less]

7.41K lines of code

0 current contributors

almost 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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aibattle

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  No analysis available

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Beerware

Soar

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  Analyzed about 9 hours ago

Soar is a general cognitive architecture for developing systems that exhibit intelligent behavior. Researchers all over the world, both from the fields of artificial intelligence and cognitive science, are using Soar for a variety of tasks.

289K lines of code

0 current contributors

over 18 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

gskat

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  Analyzed about 22 hours ago

A Gtk implementation of the popular german card game "Skat" gskat allows you to play Skat against two computer controlled players. Since the game is currently in beta state you cannot expect too much AI from the computer opponents. Nevertheless they strictly follow the game rules, do not cheat ... [More] and act on some major game playing principles. [Less]

7.27K lines of code

0 current contributors

over 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This