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AllBinary Platform

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  Analyzed about 16 hours ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

260K lines of code

0 current contributors

1 day since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Castle Game Engine

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  Analyzed 4 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

JaamSim

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  Analyzed about 15 hours ago

JaamSim Discrete Event Simulation

118K lines of code

4 current contributors

about 1 month since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

voluminium

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  No analysis available

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More] often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

PixelLight

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  Analyzed about 20 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

The Nebula Device

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  Analyzed 4 months ago

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

517K lines of code

0 current contributors

almost 18 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: No declared licenses

rig

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  Analyzed about 7 hours ago

3.23M lines of code

0 current contributors

almost 8 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Tao3D

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  Analyzed about 14 hours ago

The Art of 3D, a new language for dynamic document description of real-time 3D animations

2.52M lines of code

1 current contributors

almost 2 years since last commit

1 users on Open Hub

Very Low Activity
0.0
 
I Use This

FreeSG

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  No analysis available

FreeSG ("Free" as in "Free software" and "Free of bloat") is an compact, general-purpose, open-source scene-graph library. It implements a generic, extensible object/scene representation, designed to simplify such tasks as real-time rendering and geometrical queries. One feature which distinguishes ... [More] FreeSG from the variety of scene-graph libraries available is its ability to solve systems of logical (geometrical) constraints such as angles and distances, in order to define the relationship between elements of a scene, in a powerful and unambiguous way. [Less]

0 lines of code

1 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause