Tags : Browse Projects

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POV-Ray

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  Analyzed about 12 hours ago

The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.

1.31M lines of code

1 current contributors

almost 3 years since last commit

10 users on Open Hub

Inactive
4.33333
   
I Use This

Ardor3D

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  Analyzed about 6 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
I Use This

Xith3D

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  Analyzed about 20 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

MeshLab

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  No analysis available

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).

0 lines of code

0 current contributors

0 since last commit

9 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: gpl

Aqsis Renderer

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  Analyzed about 20 hours ago

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

161K lines of code

0 current contributors

over 9 years since last commit

8 users on Open Hub

Inactive
4.66667
   
I Use This
Licenses: No declared licenses

GPU, a Global Processing Unit

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  No analysis available

A Gnutella/Pastella client to share CPU-time and a framework for distributed computing on P2P grids. We support peaceful, free and open research and hope to build an internet supercomputer. Currently, we can render movies on a cluster of 10 computers. Current applications which run on the GPU ... [More] network are a distributed search engine, a terragen landscape generator, a P2P distributed wan storage, a climate simulation frontend and many experimental plugins. [Less]

0 lines of code

0 current contributors

0 since last commit

7 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: Artistic_..., gpl, mozilla_p...

The Chemistry Development Kit

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  Analyzed about 11 hours ago

The Chemistry Development Kit (CDK) is a library of Java classes for chemo-, bioinformatics, computational chemistry, and chemometrics. It provides important algorithms like substructure search, SMILES, Gasteiger charges, QSAR descriptor calculation, 3D structure generation, 2D layout and rendering, many IO formats, atom typing, and more.

589K lines of code

10 current contributors

11 months since last commit

6 users on Open Hub

Moderate Activity
4.33333
   
I Use This

Equalizer - Parallel Rendering

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  Analyzed about 11 hours ago

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built ... [More] upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

383K lines of code

1 current contributors

5 months since last commit

4 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: BSD-3-Clause, lgpl

Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

Kochol Game Engine

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  Analyzed about 3 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 6 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This