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Java Final Fantasy 1 Battle System

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  Analyzed 1 day ago

What started as a simple effort to recreate the battle system from the Nintendo Entertainment System version of Final Fantasy has continued to grow into a full rpg engine and development suite for NES styled RPGs. The engine is modeled to be very simple, capable of drawing frame-strip animations ... [More] , wandering tile-based maps, and fighting. While it may seem aesthetically limited, there are no actually no real limitations in place with the standard image being 32-bit png and music in mp3 format with JLayer. Additionally, new enemies, NPCs, Maps, Tilesets, and Jobs can be added with ease with the included Tool Kit. Experience the joy of games that play like FF1 but with a whole new world to explore. Come visit the main Content Project at http://www.ponychan.net/chan/collab/res/29863.html [Less]

13.1K lines of code

0 current contributors

about 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

ceylon.language

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  Analyzed about 23 hours ago

The Ceylon language module, containing all the base classes, functions, etc.

47.3K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Ceylon Runtime

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  Analyzed 1 day ago

Ceylon runtime environment around bootstrapping and module isolation

5.97K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Apertus - open source cinema

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  Analyzed 1 day ago

The goal of the Apertus project is to create a powerful, free (in terms of liberty) and open cinema camera (hard and software) that we as filmmakers love to use.

272K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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getrest

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  Analyzed about 2 months ago

RESTful Android application in minutes.

3.58K lines of code

0 current contributors

over 13 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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CIBuddy

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  Analyzed about 15 hours ago

Visualization Project for Continuous Integration Servers With CIBuddy you are able to bind physical build indicators like USB lights or geeky stuff like the iBuddy to the status of your various build server projects. Just configure what project status should reflect what kind of physical reaction ... [More] of your lamp (or tool) - that easy. Now you always have the status of your important projects right infront of your eyes and no longer have excuses for not maintaining a fast feedback on build problems. You immediately see when something breaks one of your important projects. [Less]

6.61K lines of code

0 current contributors

about 13 years since last commit

0 users on Open Hub

Inactive
0.0
 
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eventcast

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  Analyzed about 17 hours ago

This library offers loosely coupled Publish-Subscribe functionaility and is tightly integrated with Google Guice. It is an alternative to Guava EventBus and other similar libraries.

2.12K lines of code

0 current contributors

about 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Tellervo

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  Analyzed 1 day ago

Dendro data management software

343K lines of code

2 current contributors

5 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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e-Mail Server Maven Plugin

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  Analyzed about 4 hours ago

A Maven plugin that launches a mail server to support automated integration tests executed within the Maven build life-cycle.

1.87K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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OddItem

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  Analyzed about 22 hours ago

OddItem is an item dictionary and group management API for Minecraft servers that implement the Bukkit API. OddItem provides some inventory and item utility functions that enhance the basic functions already available in Bukkit.

1.1K lines of code

0 current contributors

over 12 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This