1
I Use This!
High Activity

Commits : Listings

Analyzed about 13 hours ago. based on code collected 2 days ago.
Apr 15, 2024 — May 15, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
game: fix save of quake monsters More... 3 days ago
GL1 multitexture More... 5 days ago
renders: lightmap generation, trust caller about size of provided buffer More... 5 days ago
Merge commit '3faa3db1' More... 6 days ago
game: quake1 monsters, use defines instead frame number More... 6 days ago
game: use defines for DOOR_ANIMATED and DOOR_ANIMATED_FAST More... 6 days ago
Merge pull request #1103 from protocultor/gl1_multitexture More... 6 days ago
Merge pull request #1103 from protocultor/gl1_multitexture More... 6 days ago
maps: provide in and our lump position to convert lump function More... 7 days ago
maps: support IDBSP format without ident More... 8 days ago
renders: fix parse of SiN def format More... 10 days ago
renders: check for SiN format in player models More... 11 days ago
renders: additional validation cleanups for SiN More... 11 days ago
renders: inital support of SiN def/sbm/sam load More... 11 days ago
A little optimisation More... 11 days ago
maps: Use LUMP defines instead numbers in rules More... 12 days ago
maps: move IBSP to QBSP code to separate file More... 12 days ago
Merge remote-tracking branch 'yquake2/master' More... 12 days ago
Bump SDL 3 support to the latest preview, SDL 3.1.2. More... 12 days ago
Bump SDL 3 support to the latest preview, SDL 3.1.2. More... 12 days ago
maps: prepare code for use formats with different position of lumps More... 13 days ago
maps: move entity add null terminate to sv_init More... 13 days ago
maps: fix lump size calculation More... 13 days ago
game: port TRAIN_FIX_OFFSET and TRAIN_USE_ORIGIN from ReRelease More... 15 days ago
game: change level hack More... 16 days ago
CMod_LoadAreaPortals: reuse cache as map_areaportals More... 16 days ago
maps: cache QBSP in collision map list More... 16 days ago
models: move Mod_LoadFile to client side More... 16 days ago
renders: add SAM/SBM/DEF model files definitions More... 18 days ago
gl4: support multimesh models More... 18 days ago