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High Activity
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
2 days
ago.
Apr 15, 2024 — May 15, 2024
Showing page 1 of 2
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
game: fix save of quake monsters
Denis Pauk
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3 days ago
GL1 multitexture
Denis Pauk
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5 days ago
renders: lightmap generation, trust caller about size of provided buffer
Denis Pauk
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5 days ago
Merge commit '3faa3db1'
Denis Pauk
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6 days ago
game: quake1 monsters, use defines instead frame number
Denis Pauk
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6 days ago
game: use defines for DOOR_ANIMATED and DOOR_ANIMATED_FAST
Denis Pauk
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6 days ago
Merge pull request #1103 from protocultor/gl1_multitexture
Yamagi
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6 days ago
Merge pull request #1103 from protocultor/gl1_multitexture
Yamagi
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6 days ago
maps: provide in and our lump position to convert lump function
Denis Pauk
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7 days ago
maps: support IDBSP format without ident
Denis Pauk
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8 days ago
renders: fix parse of SiN def format
Denis Pauk
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10 days ago
renders: check for SiN format in player models
Denis Pauk
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11 days ago
renders: additional validation cleanups for SiN
Denis Pauk
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11 days ago
renders: inital support of SiN def/sbm/sam load
Denis Pauk
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11 days ago
A little optimisation
atsb
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11 days ago
maps: Use LUMP defines instead numbers in rules
Denis Pauk
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12 days ago
maps: move IBSP to QBSP code to separate file
Denis Pauk
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12 days ago
Merge remote-tracking branch 'yquake2/master'
Denis Pauk
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12 days ago
Bump SDL 3 support to the latest preview, SDL 3.1.2.
Yamagi
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12 days ago
Bump SDL 3 support to the latest preview, SDL 3.1.2.
Yamagi
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12 days ago
maps: prepare code for use formats with different position of lumps
Denis Pauk
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13 days ago
maps: move entity add null terminate to sv_init
Denis Pauk
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13 days ago
maps: fix lump size calculation
Denis Pauk
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13 days ago
game: port TRAIN_FIX_OFFSET and TRAIN_USE_ORIGIN from ReRelease
Denis Pauk
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15 days ago
game: change level hack
Denis Pauk
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16 days ago
CMod_LoadAreaPortals: reuse cache as map_areaportals
Denis Pauk
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16 days ago
maps: cache QBSP in collision map list
Denis Pauk
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16 days ago
models: move Mod_LoadFile to client side
Denis Pauk
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16 days ago
renders: add SAM/SBM/DEF model files definitions
Trey Harrison
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18 days ago
gl4: support multimesh models
Denis Pauk
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18 days ago
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