openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
X
xml3d.js
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
1 day
ago.
Oct 21, 2025 — Oct 21, 2026
Showing page 1 of 90
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Update FIWARE docs with google analytics hook
Christian Schlinkmann
More...
about 10 years ago
Add new opaque sorting option to spec
Christian Schlinkmann
More...
about 10 years ago
Merge branch 'hotfix-5.2.1'
Christian Schlinkmann
More...
about 10 years ago
Refactor uniform variable setters in shade.js materials to the way shade.js expects them
Christian Schlinkmann
More...
about 10 years ago
Some final cleanup
Christian Schlinkmann
More...
about 10 years ago
Change remaining calls to setSystemUniformVariables
Christian Schlinkmann
More...
about 10 years ago
Fix uniform setting in ssao pass
Christian Schlinkmann
More...
about 10 years ago
Add deprecation warnings to old shader uniform interface functions
Christian Schlinkmann
More...
about 10 years ago
Clean up texture setting in GLProgramObject
Christian Schlinkmann
More...
about 10 years ago
Bump version to 5.2.1
Christian Schlinkmann
More...
about 10 years ago
Adapt remaining render passes to uniform interface changes
Christian Schlinkmann
More...
about 10 years ago
Replace ES6 let statements with var...
Christian Schlinkmann
More...
about 10 years ago
If a shader is supplied to the scene-pass we should use that one instead of each object's shader closure
Christian Schlinkmann
More...
about 10 years ago
Try to avoid some redundant uniform variable changes during rendering, refactor uniform variable interface for shader closures
Christian Schlinkmann
More...
about 10 years ago
For identical shaders also re-use existing GLProgramObject instead of just re-using the WebGL program handle
Christian Schlinkmann
More...
about 10 years ago
Add global option to disable sorting of opaque objects
Christian Schlinkmann
More...
about 10 years ago
Remove unnecessary try catch blocks in mesh
Christian Schlinkmann
More...
about 10 years ago
Remove obsolete test due to changes in view interface
Christian Schlinkmann
More...
about 10 years ago
Sort objects by GL shader program id instead of by closure id
Christian Schlinkmann
More...
about 10 years ago
Set all uniform variables for each ShaderClosure (object) each frame
Christian Schlinkmann
More...
about 10 years ago
Bind a fallback texture if a texture hasn't finished loading yet
Christian Schlinkmann
More...
about 10 years ago
Re-use existing GL programs for shaders with identical source code
Christian Schlinkmann
More...
about 10 years ago
Fix improper use of ES6 syntax
Christian Schlinkmann
More...
about 10 years ago
If a view element is removed the activeView should be checked again
Christian Schlinkmann
More...
about 10 years ago
Ensure the xml3d element's 'view' attribute points to the active view in cases where it's not already set during page load
Christian Schlinkmann
More...
about 10 years ago
Fixed inconsistent light value update flags in shader composers
Christian Schlinkmann
More...
over 10 years ago
Rearrange draw checks in main render function to avoid unnecessary layouting
Christian Schlinkmann
More...
over 10 years ago
Workaround for a Firefox bug with muted video elements
Christian Schlinkmann
More...
over 10 years ago
Add 5.2 changelog to README
Christian Schlinkmann
More...
over 10 years ago
Merge branch '5.2'
Christian Schlinkmann
More...
over 10 years ago
←
1
2
3
4
5
6
7
8
9
…
89
90
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree