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Commits : Listings

Analyzed about 6 hours ago. based on code collected 1 day ago.
Oct 21, 2025 — Oct 21, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update FIWARE docs with google analytics hook More... about 10 years ago
Add new opaque sorting option to spec More... about 10 years ago
Merge branch 'hotfix-5.2.1' More... about 10 years ago
Refactor uniform variable setters in shade.js materials to the way shade.js expects them More... about 10 years ago
Some final cleanup More... about 10 years ago
Change remaining calls to setSystemUniformVariables More... about 10 years ago
Fix uniform setting in ssao pass More... about 10 years ago
Add deprecation warnings to old shader uniform interface functions More... about 10 years ago
Clean up texture setting in GLProgramObject More... about 10 years ago
Bump version to 5.2.1 More... about 10 years ago
Adapt remaining render passes to uniform interface changes More... about 10 years ago
Replace ES6 let statements with var... More... about 10 years ago
If a shader is supplied to the scene-pass we should use that one instead of each object's shader closure More... about 10 years ago
Try to avoid some redundant uniform variable changes during rendering, refactor uniform variable interface for shader closures More... about 10 years ago
For identical shaders also re-use existing GLProgramObject instead of just re-using the WebGL program handle More... about 10 years ago
Add global option to disable sorting of opaque objects More... about 10 years ago
Remove unnecessary try catch blocks in mesh More... about 10 years ago
Remove obsolete test due to changes in view interface More... about 10 years ago
Sort objects by GL shader program id instead of by closure id More... about 10 years ago
Set all uniform variables for each ShaderClosure (object) each frame More... about 10 years ago
Bind a fallback texture if a texture hasn't finished loading yet More... about 10 years ago
Re-use existing GL programs for shaders with identical source code More... about 10 years ago
Fix improper use of ES6 syntax More... about 10 years ago
If a view element is removed the activeView should be checked again More... about 10 years ago
Ensure the xml3d element's 'view' attribute points to the active view in cases where it's not already set during page load More... about 10 years ago
Fixed inconsistent light value update flags in shader composers More... over 10 years ago
Rearrange draw checks in main render function to avoid unnecessary layouting More... over 10 years ago
Workaround for a Firefox bug with muted video elements More... over 10 years ago
Add 5.2 changelog to README More... over 10 years ago
Merge branch '5.2' More... over 10 years ago