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High Activity
Commits
: Listings
Analyzed
about 4 hours
ago. based on code collected
1 day
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 1 of 679
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Cleanup tutorial and fastplay scripts
KJeff01
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2 days ago
Automated data update: Sun Apr 21 12:34:38 UTC 2024
wzdev-ci
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2 days ago
Allow tweaking factory production times for Classic
KJeff01
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3 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
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3 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
3 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
3 days ago
Campaign updates
KJeff01
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3 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
3 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
4 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
4 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
4 days ago
[GitHub Actions] Tweak Crowdin workflows [ci skip]
past-due
More...
4 days ago
Move to GitHub Actions for Crowdin sync
past-due
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4 days ago
New Crowdin updates (#3737)
wzdev-ci
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4 days ago
[CMake] Emscripten: Fix copying static assets to build dir
past-due
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4 days ago
Remove duplicate code
KJeff01
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4 days ago
Update quickjs-wz
past-due
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4 days ago
Prevent `droidUpdateBuild()` passing a negative buildRate to `buildStructure()`
KJeff01
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4 days ago
Let cheat mode persist across missions
KJeff01
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5 days ago
campaign: Don't allow picking up a single artifact multiple times in `__camPickupArtifact`
Pavel Solodovnikov
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5 days ago
wzapi: check and process deferred object removals in more places
Pavel Solodovnikov
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5 days ago
Alert the player to the Lassat being ready
KJeff01
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7 days ago
wzapi: change `removeObject` API function to defer object removal
Pavel Solodovnikov
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8 days ago
keybind: get rid of `mutating_list_iterate` inside `kf_CloneSelected()`
Pavel Solodovnikov
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8 days ago
Automated data update: Sun Apr 14 14:50:01 UTC 2024
wzdev-ci
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9 days ago
Add sounds for quick chat
KJeff01
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9 days ago
Create `makeTileRubbleTexture()` to set tiles to a rubble texture
KJeff01
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11 days ago
Mark tiles under skyscrapers as decals
KJeff01
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12 days ago
Dirty Rubble tiles after destroying skyscrapers
KJeff01
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12 days ago
Create a way to dirty all tiles
KJeff01
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12 days ago
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