17
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jun 30, 2025 — Jul 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CG,Sane: Let each impact material have its own sound More... 4 days ago
CG,Cool: Play bullet flyby sounds before impacts More... 5 days ago
CG,WIP: Add extra gain to impact sounds More... 6 days ago
S,Sane: Allow source gain to exceed the 1.0 value More... 7 days ago
CG,WIP: Add extra delay to impact sounds More... 7 days ago
CG,Sane: Split solid impact sound into generic/stone ones More... 8 days ago
CG,Sane: Use the sound set address as an impact group More... 8 days ago
CG,Sane: Require passing FX sound attn explicitly More... 9 days ago
COM,Sane: Don't add msg domain prefix in this stage More... 9 days ago
UI,WIP: Try fixing video pixel format-related issues More... 10 days ago
UI,WIP: Fix playback of video loops More... 10 days ago
R: Move the glsl stuff to the renderer directory More... 13 days ago
R,WIP,Sane: Purge the convoluted extensions retrieval More... 14 days ago
R,WIP,Sane: Split cfa2e28a2 amalgamation in necessary fashion More... 14 days ago
R,WIP,Sane: Extract and use RenderSystem interface More... 15 days ago
R,Sane: Separate execution and recycling of 2D requests More... 16 days ago
R,WIP,Sane: Get rid of immediate 2D rendering iface More... 17 days ago
CG,Sane: Accept UISystem instance as an explicit dependency More... 18 days ago
CG,Sane: Accept SoundSystem instance as an explicit depenendency More... 18 days ago
WIP,Sane: Add our custom ScopedResource implementation More... 18 days ago
WIP,Sane: Implement stream color manipulators More... 26 days ago
WIP,Sane: Implement stream quote manipulators More... 27 days ago
WIP,Sane: Implement stream separator manipulators More... 27 days ago
G,WIP: Implement stream-based facilities for printing to clients More... 27 days ago