WIP,Sane: Split the common stuff into sudirectories |
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6 days ago
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WIP,Sane: Reorganize system-specific code as well |
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13 days ago
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Reorganize the codebase, use absolute include path |
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13 days ago
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CG,Sane: Suppress sounds of non-bullet surf impacts |
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about 1 month ago
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CG,Sane: Add the proper delay to impact sounds |
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about 1 month ago
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CG,Sane: Spawn bullet impact models with the necessary delay |
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about 1 month ago
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CG,WIP: Implement the delayed execution system |
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about 1 month ago
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Sane: Allocate coroutine frames on the tape |
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about 1 month ago
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R,WIP,Cool: Subdivide twisted quad polys |
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about 1 month ago
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R,WIP,Cool: Allow twisting quad polys |
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about 1 month ago
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CG,Sane: Hold 1st trace anim frame until detaching |
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about 1 month ago
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R,WIP: Add a simpler timeline anim material option |
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about 1 month ago
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CG,WIP,Cool: Add trace effect to the EB projectile |
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about 1 month ago
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WIP: Use a custom ltweight impl of heap algorithms |
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about 1 month ago
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Sane: Allow passing cmp to sortPodNonSpeedCritical |
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about 1 month ago
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Try ensuring that Qt behavior is unaffected by env |
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about 2 months ago
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Let the task system use a custom futex-based mutex |
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about 2 months ago
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Sane: Fix handling of start-scan-from task indices |
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about 2 months ago
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COM,WIN32: Fix CPU# detection, reorganize the code |
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about 2 months ago
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UI,Sane: Don't try starting GC seq if prev one is unfinished |
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about 2 months ago
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UI: Run full GC immediately upon threshold change |
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about 2 months ago
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UI,WIP: Trigger GC on respawn/teleport events |
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2 months ago
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UI,WIP: Split in-game and menu GC threshold |
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2 months ago
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UI,WIP: Trigger GC upon switching POV |
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2 months ago
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UI,WIP: Ensure consistent handling of CL timestamp |
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2 months ago
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UI,WIP: Trigger GC upon leaving menus/popups |
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2 months ago
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UI,WIP: Start triggering CG explicitly |
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2 months ago
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UI,WIP: Start using patched Qml GC |
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2 months ago
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WIP,ASAN: Fix various issues |
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3 months ago
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R,WIP: Tune occluder construction parameters |
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4 months ago
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