| Optimize tire combining coeffs calculation. |
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about 4 years ago
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| Move sin/cos(atan) identities to fastmath. |
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over 4 years ago
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| Use sin(2*atan(x)) = 2*x/(x*x+1) identity. |
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over 4 years ago
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| Constexpr Delegate methods. |
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over 4 years ago
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| Mark more overriding methods for consistency. |
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over 4 years ago
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| Remove needless virtual specifier in gui code. |
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over 4 years ago
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| Remove needless virtual specifier from overriding methods in phy code. |
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over 4 years ago
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| Remove needless virtual specifier from overriding methods in gfx code, use override. |
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over 4 years ago
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| Replace Widget(List) GetProperty if ladder with a jumptable (a rather curious thing). |
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over 4 years ago
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| Require C++14 to allow more complex constexpr. |
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over 4 years ago
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| Use delegates instead of signals for widget.property:value signaling. |
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over 4 years ago
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| Use GetProperty when connecting widget properties. |
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over 4 years ago
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| Add GetProperty override to GuiWidgetList. |
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over 4 years ago
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| Store Delegates in Signals by value as they are just a pointer pair. |
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over 4 years ago
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| Disconnect signals when (re)loading GUI. |
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over 4 years ago
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| Fix vdrift data checkout URL. |
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over 4 years ago
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| Use velocity at wheel contact as skid mark direction. |
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over 4 years ago
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| Fix float to double promotion. |
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over 4 years ago
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| Move cone cull implementation into a separate file. |
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over 4 years ago
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| Add skidmarks source to SConscript |
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over 4 years ago
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| Implement tire skid marks. |
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over 4 years ago
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| Fix hud gear signal. |
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over 4 years ago
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| Replace Slots with Delegates as we don't need dynamic (un)binding. |
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over 4 years ago
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| Fix ControlList and WidgetList scroll inconsistencies. |
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over 4 years ago
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| Clean up GuiControl includes. |
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over 4 years ago
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| Add widget list variant of ConnectActions instead of parsing action string twice, log errors. |
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over 4 years ago
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| Log errors in ParseActions. |
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over 4 years ago
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| Fix actions with value check in ParseActions. |
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over 4 years ago
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| Remove hard coded hud activation. |
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over 4 years ago
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| Simplify Delegate, Signal, Slot by using variadic templates. |
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over 4 years ago
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