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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 05, 2024 — Dec 05, 2025
Showing page 3 of 3
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100l: always repainting made it super-slow
Rich Felker
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about 19 years ago
fbcon target: let the kernel do the key mapping for us... this made it easy to fix vc switching and window resizing, so i'm fixing those in the same commit as well.
Rich Felker
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about 19 years ago
another todo
Rich Felker
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about 19 years ago
add a TODO file with some goals and direction
Rich Felker
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about 19 years ago
get prototypes for pty functions (needed on 64bit for ptsname!)
Rich Felker
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about 19 years ago
fix out-of-bound memory write on first call (or after resize!)
Rich Felker
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about 19 years ago
terminfo description for uuterm, mostly correct..?
Rich Felker
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about 19 years ago
minimal documentation
Rich Felker
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about 19 years ago
the big UCF-font commit! still a little bit messy, but it works quite well already more to come soon.
Rich Felker
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about 19 years ago
use $SHELL
Rich Felker
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about 19 years ago
exit gracefully on fatal signals (with nongraceful code...signals suck!)
Rich Felker
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about 19 years ago
cheap Fn key support
Rich Felker
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about 19 years ago
10l mistake, caused some combining chars to corrupt badly
Rich Felker
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about 19 years ago
control-_ was broken; hope nothing new is broken now..
Rich Felker
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about 19 years ago
allow use of right shift/ctrl keys.. maybe
Rich Felker
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about 19 years ago
rudimentary 16bpp support
Rich Felker
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about 19 years ago
rework the dblbuf framebuffer module's blutter heavily, based on work by loren merritt. roughly 3-4 times as fast as the old code with slightly increased memory usage. still only supports 8bpp and font width of 8, for now, but the new design is more easily extended to 16bpp and 32bpp than the old one.
Rich Felker
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about 19 years ago
use larger buffer, same as linux kernel tty buffer it seems
Rich Felker
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about 19 years ago
make alt+special keys work
Rich Felker
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about 19 years ago
first working version of uuterm! - at this point it is purely experimental. only ascii characters are visible (using builtin font) although all characters are processed. - there are known bugs, including crashes. - there are major missing features. - but it works. ^_^
Rich Felker
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about 19 years ago
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