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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 05, 2024 — Dec 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
100l: always repainting made it super-slow More... about 19 years ago
fbcon target: let the kernel do the key mapping for us... this made it easy to fix vc switching and window resizing, so i'm fixing those in the same commit as well. More... about 19 years ago
another todo More... about 19 years ago
add a TODO file with some goals and direction More... about 19 years ago
get prototypes for pty functions (needed on 64bit for ptsname!) More... about 19 years ago
fix out-of-bound memory write on first call (or after resize!) More... about 19 years ago
terminfo description for uuterm, mostly correct..? More... about 19 years ago
minimal documentation More... about 19 years ago
the big UCF-font commit! still a little bit messy, but it works quite well already more to come soon. More... about 19 years ago
use $SHELL More... about 19 years ago
exit gracefully on fatal signals (with nongraceful code...signals suck!) More... about 19 years ago
cheap Fn key support More... about 19 years ago
10l mistake, caused some combining chars to corrupt badly More... about 19 years ago
control-_ was broken; hope nothing new is broken now.. More... about 19 years ago
allow use of right shift/ctrl keys.. maybe More... about 19 years ago
rudimentary 16bpp support More... about 19 years ago
rework the dblbuf framebuffer module's blutter heavily, based on work by loren merritt. roughly 3-4 times as fast as the old code with slightly increased memory usage. still only supports 8bpp and font width of 8, for now, but the new design is more easily extended to 16bpp and 32bpp than the old one. More... about 19 years ago
use larger buffer, same as linux kernel tty buffer it seems More... about 19 years ago
make alt+special keys work More... about 19 years ago
first working version of uuterm! - at this point it is purely experimental. only ascii characters are visible (using builtin font) although all characters are processed. - there are known bugs, including crashes. - there are major missing features. - but it works. ^_^ More... about 19 years ago