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Commits : Listings

Analyzed 3 days ago. based on code collected 3 days ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #33 from marcosecchi/audioclip-fix More... about 7 years ago
Fix AudioCLip constructor issue. More... about 7 years ago
Sound is pre-generated in the UI thread when running in WebGL (refers to #30) More... over 10 years ago
Merge pull request #31 from Elideb/fixes More... over 10 years ago
The SfxrSoundContainer is cached when not playing in editor. This way, only the first SfxrSound access triggers a full reading of the usfxr_sounds text asset. In editor, the container is not cached to allow external modifications to the file being applied reflected. More... over 10 years ago
When viewing a SfxrSound, if no sound has been saved yet, display "[No sounds saved]" instead of "-". More... over 10 years ago
SfxrSoundContainer: if a sound is not found, report the problem and return a zeroed parameter string. More... over 10 years ago
SfxrSound: Sounds failed to play the second time they were used while playing the game on the editor: private field initialized was being serialized, despite being private. More... over 10 years ago
Merge pull request #29 from Elideb/fixes More... over 10 years ago
Compilation dependent use of obsolete field EditorWindow.title, replaced by EditorWindow.titleContent in Unity 5 and later. More... over 10 years ago
Removed unused variable, which caused a compilation warning. More... over 10 years ago
If Resources directory does not exist when saving sounds, create it. More... over 10 years ago
Updated acknowledgments More... over 10 years ago
Merge pull request #28 from Elideb/sfxrsound More... over 10 years ago
Compilation error when generating builds, since container modification functions where out of #if UNITY_EDITOR section. More... over 10 years ago
SerializedProperty.displayName is not available in Unity 4, so it's been replaced with SerializedProperty.name. Removed the name of the sound from the variable's label, since it was only displayed when the variable was opened. SfxrSound.mutations is now a [Range(0, 100] int and is cast to uint when used in calls to usfxr. It's been changed because EditorGUI.IntField does not play nice with uint in Unity 4.5. More... over 10 years ago
SfxrGenerator can save sounds to Resources/usfxr_sounds.txt using SfxrSoundContainer. Added SfxrSound serializable type, which can be used to play saved sounds. It displays a drop-down list with available sounds to select from. SfxrSound.Play() initializes the sound using SfxrSoundContainer and plays it. More... over 10 years ago
Added link to 1.4 release
zeh
More... about 11 years ago
Updated package and samples with latest version
zeh
More... over 11 years ago
Audio plays correctly when using the editor window in non-play mode in Unity 5 beta
zeh
More... over 11 years ago
Added link to 1.3 release
zeh
More... over 11 years ago
Updated contributors and notes
zeh
More... over 11 years ago
Updated samples with newest version of the library
zeh
More... over 11 years ago
Added placeholder for creating image preview (not yet active)
zeh
More... over 11 years ago
Updated build package with newest version
zeh
More... over 11 years ago
Updated list of recent changes
zeh
More... over 11 years ago
SfxrGameObject instances are properly removed when switching between play and edit mode (no more leftover objects)
zeh
More... over 11 years ago
The same SfxrSynth instance is reused when generating test sounds in the editor, rather than creating new instances on every change
zeh
More... over 11 years ago
Updated samples with newest version of the library, and some formatting
zeh
More... over 11 years ago
Updated readme copy and fixes/contributors for last update
zeh
More... over 11 years ago