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Commits : Listings

Analyzed about 23 hours ago. based on code collected 2 days ago.
Mar 23, 2024 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
renderer: disable attenuation stages when legacy dynamic renderer isn't used
illwieckz
as Thomas Debesse
More... 2 days ago
renderer: set white colormap for lightmap stage at shader loading time
illwieckz
as Thomas Debesse
More... 2 days ago
renderer: set whiteImage as lightmap colormap in Render_forwardLighting* like Render_lightMapping
illwieckz
as Thomas Debesse
More... 3 days ago
renderer: print a warning when calling GL_BindToTMU on nullptr
illwieckz
as Thomas Debesse
More... 3 days ago
renderer: re-enable the legacy dynamic light renderer
illwieckz
as Thomas Debesse
More... 3 days ago
sync master submodules
illwieckz
as Thomas Debesse
More... 3 days ago
sync master submodules
illwieckz
as Thomas Debesse
More... 3 days ago
Fix parsing HTML entities in blog title More... 4 days ago
Fix unused argument compiler warnings More... 4 days ago
gl_shader: use iterator
illwieckz
as Thomas Debesse
More... 4 days ago
renderer: make Tess_ComputeTexMatrices iterate pointers
illwieckz
as Thomas Debesse
More... 4 days ago
q_math: let the compiler vectorize matrix copy
illwieckz
as Thomas Debesse
More... 4 days ago
renderer: make RB_CalcTexMatrix iterate pointers
illwieckz
as Thomas Debesse
More... 4 days ago
renderer: rename Tess_StageIteratorGeneric as Tess_StageIteratorColor
illwieckz
as Thomas Debesse
More... 4 days ago
renderer: make screenshot command write jpeg
illwieckz
as Thomas Debesse
More... 5 days ago
NUKE unused Tess_StageIteratorDepthFill and Render_depthFill
illwieckz
as Thomas Debesse
More... 6 days ago
Suppress Fluid warnings and turn on -Werror More... 6 days ago
Simply code for Windows bitness detection More... 6 days ago
Update quazip submodule More... 7 days ago
Add -connect variant that needn't be the last arg More... 9 days ago
Windows: set "high performance" graphics preference More... 9 days ago
Show rudimentary error info from startGame More... 9 days ago
Refactor Settings::testWrite() calls More... 10 days ago
renderer: also enable deluxe mapping if there is a lone specular map
illwieckz
as Thomas Debesse
More... 10 days ago
Use Windows API for setting some registry values More... 11 days ago
bikeshedding: unify some wording
illwieckz
as Thomas Debesse
More... 11 days ago
renderer: restore legacy logic in shadowing code
illwieckz
as Thomas Debesse
More... 11 days ago
renderer: use smaller epsilon on OpenGL 2
illwieckz
as Thomas Debesse
More... 11 days ago
License updater code as GPLv3+ More... 11 days ago
Shorten name of light clamping worldspawn key More... 12 days ago