renderer: disable attenuation stages when legacy dynamic renderer isn't used |
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2 days ago
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renderer: set white colormap for lightmap stage at shader loading time |
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2 days ago
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renderer: set whiteImage as lightmap colormap in Render_forwardLighting* like Render_lightMapping |
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3 days ago
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renderer: print a warning when calling GL_BindToTMU on nullptr |
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3 days ago
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renderer: re-enable the legacy dynamic light renderer |
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3 days ago
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sync master submodules |
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3 days ago
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sync master submodules |
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3 days ago
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Fix parsing HTML entities in blog title |
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4 days ago
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Fix unused argument compiler warnings |
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4 days ago
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gl_shader: use iterator |
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4 days ago
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renderer: make Tess_ComputeTexMatrices iterate pointers |
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4 days ago
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q_math: let the compiler vectorize matrix copy |
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4 days ago
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renderer: make RB_CalcTexMatrix iterate pointers |
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4 days ago
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renderer: rename Tess_StageIteratorGeneric as Tess_StageIteratorColor |
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4 days ago
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renderer: make screenshot command write jpeg |
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5 days ago
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NUKE unused Tess_StageIteratorDepthFill and Render_depthFill |
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6 days ago
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Suppress Fluid warnings and turn on -Werror |
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6 days ago
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Simply code for Windows bitness detection |
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6 days ago
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Update quazip submodule |
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7 days ago
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Add -connect variant that needn't be the last arg |
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9 days ago
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Windows: set "high performance" graphics preference |
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9 days ago
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Show rudimentary error info from startGame |
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9 days ago
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Refactor Settings::testWrite() calls |
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10 days ago
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renderer: also enable deluxe mapping if there is a lone specular map |
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10 days ago
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Use Windows API for setting some registry values |
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11 days ago
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bikeshedding: unify some wording |
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11 days ago
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renderer: restore legacy logic in shadowing code |
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11 days ago
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renderer: use smaller epsilon on OpenGL 2 |
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11 days ago
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License updater code as GPLv3+ |
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11 days ago
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Shorten name of light clamping worldspawn key |
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12 days ago
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