renderer: do explicit uint casting in lighttile_fp.glsl |
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3 months ago
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renderer: do explicit uint casting in computeLight_fp.glsl |
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3 months ago
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renderer: rewrite unpackUnorm4x8 with explicit uint casting |
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3 months ago
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sync master submodules |
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3 months ago
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NUKE surface sorting by fog |
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3 months ago
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framework: sort the output of the listCvars command |
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3 months ago
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renderer: remove a constant from a GLimp_LogComment() call |
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3 months ago
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renderer: remove some useless GLimp_LogComment() calls |
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3 months ago
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renderer: drop LOG_GLSL_UNIFORMS and related GLimp_LogComment() calls |
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3 months ago
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Fix cameraEffects compile error |
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3 months ago
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sync master submodules |
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3 months ago
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cmake: make sure the dll game is built as module, not as static library |
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3 months ago
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sync master submodules |
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3 months ago
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Translated using Weblate (German) |
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3 months ago
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fixup: fixes |
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3 months ago
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client: make the error popup disableable |
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3 months ago
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Translated using Weblate (Japanese) |
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3 months ago
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Translated using Weblate (Esperanto) |
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3 months ago
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Remove unused debug_anim_XXX variables |
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3 months ago
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CG_BlendLerpFrame: truncate tiny fractions to 0 |
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3 months ago
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Document DaemonRenderInterface::GetShaderHandle |
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3 months ago
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NUKE unused ATTR_TEXCOORD from cameraEffects |
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3 months ago
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UI: avoid shader handle->name->handle round trips |
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3 months ago
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Translated using Weblate (French) |
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3 months ago
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Translated using Weblate (Japanese) |
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3 months ago
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Added translation using Weblate (Japanese) |
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3 months ago
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Fix bloom crashing |
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3 months ago
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Skip pointless fraction=0 BlendSkeleton calls |
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3 months ago
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Fix some missing/wrong cvar doc strings |
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3 months ago
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add fast lookup for entity IDs, command entityShow: accept an entity ID as argument |
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3 months ago
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