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Analyzed 4 months ago. based on code collected over 1 year ago.
Posted over 15 years ago by Syzop
Hi all, I've released Unreal3.2.8-rc1 (Release Candidate 1) for testing. This RC allows members from the public to test if there are any major release critical bugs (eg: crash bugs) present, so they can be corrected before the real 3.2.8 release. If ... [More] you want to help out testing a bit, check out the downloads below. Note that 3.2.8-rc1 should NOT be used at production servers! Downloads: Source | Windows | Windows SSL If you're willing to help some more, maybe you could help out in the Unreal3.2 testing forum as well, to test specific test-items, be sure to read the first post ('READ THIS! (how to use)'). Code: ==>>>>>>>>>>>>>>>>>>>>>== Unreal3.2.8-RC1 Release Notes ============================== ==[ GENERAL INFORMATION ]== * If you are upgrading on *NIX, make sure you run 'make clean' and './Config' first, before doing 'make' * The official UnrealIRCd documentation is doc/unreal32docs.html online version at: http://www.vulnscan.org/UnrealIRCd/unreal32docs.html FAQ: http://www.vulnscan.org/UnrealIRCd/faq/ Read them before aski ... (Read More) [Less]
Posted over 15 years ago by nate
Upon the announcement of Sts leaving the project, who of course without him there would never have been UnrealIRCd and will definitely be missed (though you can send lotsa cookies to him, maybe he'll come back : P), I figure an update on things will ... [More] be wise now as speculation is gonna fly I'm sure. While development on the 3.2 branch will fall to as Syzop has recently noted again, primarily bug fixes (with exception of .8 which has some new features), a 3.3 project is still in the works and has taken the role over of what u4 was originally meant to be. To note primarily that of what originally was meant to be was a completer re-write from the ground up basically, and in C rather than C. Its also intended to be heavily heavily modular, which will present many new possibilities of course. Its still going to be a few months off before any code is here for base uses, I'm the only one working on 3.3 right now, though mainly for sanity reasons, I'm simply doing the core basis of the IRCd, the stuff that makes IRC work, then it'll go into subversion as an alpha codebase and at that point myself and other developers still with the project will talk about either mak ... (Read More) [Less]
Posted over 15 years ago by Stskeeps
So, after a long wait, I've decided to pull out of the UnrealIRCd project - which I started back in 1999. My reasons for this is that IRC has reached a point where it's growing increasingly difficult to do anything remotely inventive, restricted by ... [More] the lack of cooperation in the IRCd community and amongst networks & clients, and lack of people interested in helping out with doing the actual code. And when it's not possible to do anything inventive, it just isn't exciting anymore, and it's a drag to code on. nate has taken over the #unreal-devel channel and some people are active there and might keep on working on Unreal3.2.8, and I wish them the best of luck. It would be selfish of me to shut down the project when there's still people active within it, so this isn't a shut down notice, but I've decided I don't have time for maintaining the project anymore, contribute to, or participate in it. So the fate of the project is in their hands now. I would like to thank the people that have helped out with contributions both code, support, donations, infrastructure and time through these many years. A testament to this would be http://searchirc.com/ircd-versions , which illustrates how strong Unreal still is, even with inactive development for quite a while. And the fact that Unreal started out with being a fringe IRCd noone really used, to being the most used IRCd on the internet. For myself, I'm no longer going to answer support questions with regards to UnrealIRCd, or hang out at the channels anymore. I'll be on freenode if any of those who know me personally would like to hang out still. [image at: http://bsd.tspre.org/~stskeeps/n810.jpg ] My current focus, is finishing my masters degree in computer science, and developing (in my spare time) for Nokia Internet Tablets (a ... (Read More) [Less]
Posted almost 16 years ago by nate
OSUOSL (the people who so awesomely host the website and forums) have informed me there will be a slight downtime come midnight of June 17th (UTC time) for at least an hour if not a few while some moving is done with stuff. For those of you lazy to ... [More] convert the time zones, I'll break it down into the main US ones: June 18th 12:00 AM GMT (UTC) June 18th 08:00 PM GMT-5 (EDT) June 18th 05:00 PM GMT-8 (PDT) This will effect the forums (forums.unrealircd.com), website (www.unrealircd.com) and 'quick-get' system (get.unrealircd.com). [Less]
Posted about 16 years ago by nate
The idea of a 3.3 release of UnrealIRCd has been revived recently. We're aiming at making 3.3 something impressive, more than just a fix branch at that, and a good change of things. What we need though is some strong community interaction, this is ... [More] really going to be an IRC community based effort, we'd like a lot of feedback, ideas, suggestions on things to really make this into something... well as the title seems to have always said, 'next generation' : P So if you got ideas, suggestions, etc., please make a posting at the Bug Tracker (http://bugs.unrealircd.org) in regards to something you'd like to see in UnrealIRCd down the road. Please read the following tracker entry first though first before making a post, to see if your idea has already been posted or something similar is there: http://bugs.unrealircd.org/view.php?id=3049 Might also be useful to do a general search of tracker first too in the event of something there that hasn't been included into the 3.3 todo (hopefully : P) list, as we may not obviously include all suggestions/features into a 3.3 todo list. So to any and all with interest in IRC improvements in general, give them a toss, lets see what w ... (Read More) [Less]
Posted over 16 years ago by nate
So after a few nights of development here, an idea which spawned a couple/few months back actually is complete. We've now implemented a 'Quick' get system of sorts to grab UnrealIRCd from the site while still utilizing the mirrors here and let us ... [More] keep track of download statistics as well. This feature at least in my opinion for the purpose I did it was mainly aimed at those who might utilize scripts to grab and install UnrealIRCd without the use of portage (which in my experience within the #unreal-support channel, portage related installs of UnrealIRCd are more trouble than ease of getting : P) and such. The simplest way to utilize this at least on *nix related systems is simply by wget get.unrealircd.com. Using that will provide you the latest stable UnrealIRCd source (.tar.gz) package. The URL however can take some arguements, which basically as an example to get the 3.2.7 source (.tar.gz) package: http://get.unrealircd.com/3.2.7/source The Version value is fairly obvious, it would be the UnrealIRCd release. At this time there is no legacy supporting, 3.2.7 is the only version available at the minimum level, however upon the release of 3.2.8, and futur ... (Read More) [Less]
Posted over 16 years ago by Syzop
And I'm back! I was forced to go inactive 4 months ago due to a severe wrist issue. Now, after surgery and 3 months of recovery, I'm starting to get back on track again and I've resumed my position as Unreal3* maintainer in the UnrealIRCd team. Some ... [More] major changes have happened when I was away, such as the new focus on Unreal4* (based on inspircd). It's a drastic move, with a lot of work to do (many Unreal-features needed to be implemented, other things changed to make it Unreal'ish, lot of testing and debugging to make it a good quality ircd), but once completed and fully stabilized I believe it will be a good next-generation ircd which should give us enough flexibility for the next -many- years. It's also written in C and is less spaghetti code than Unreal3, which means more coders involved, which again turns out in faster development and hopefully less bugs. Unreal3.2*, as Stskeeps has said, will continue to exist for quite a while. It will mostly be a bugfix-only branch (with a couple of new features, sorry.. can't resist...). There will be plenty of overlap between Unreal4 stable release and the discontinuing of Unreal3, there'll be no rush. Finally, I'd li ... (Read More) [Less]
Posted over 16 years ago by nate
In regards to some chatter going on in the UnrealIRCd IRC support channel roughly a week-ish ago, felt it might be a good time to just remind people to make sure when they're grabbing UnrealIRCd downloads to make sure they are grabbing it from a ... [More] trusted source (Preferably one of the officially listed mirrors through our website here : P), as while chances might be 'Slim' some people would say, there still is the chance you could be downloading UnrealIRCd with something you don't want, at least in reference of the Pre-compiled Win32 builds if you grab it from an unknown source : P Also something brought up to note in this is the creation of the UnrealIRCd PR Team, a quick quote from the wiki details for the PR group: Quote: ==>>>>>>>>>>>>>>>>>>>>>== Our objective is to provide the Unreal community with a team to note and manage their suggestions and criticism in a productive and professional way. Through this team, we hope to maintain a productive relationship with the networks and people who run Unreal. ==<<<<<<<<<<<<<<<<<<<<<== Mo ... (Read More) [Less]
Posted almost 17 years ago by Stskeeps
This is your chance to affect how Unreal will look in the future The way to do this, is to register an account on http://bugs.unrealircd.org and enter one of these pages, and leave a comment (by the Add Note form). We will use all of these inputs to ... [More] determine which direction to take the IRCds - and it's not meant as a flame forum of any kind, we want to hear what you users have to say, not for users to discuss among themselves - if we find merit in a complaint/issue, we move it to a seperate bug report and the discussion will go on there as it has always done with new feature suggestions/bugfixes/etc. One page is for - things that is missing in Unreal4.0 (SVN) that is in Unreal3 - you can download the SVN through the instructions on http://dev.unrealircd.com/unreal4:development - currently only for *nix, sorry. - We would like your input and observations of what's lacking currently, on http://bugs.unrealircd.org/view.php?id=3441 Second page is for - things that -you- think are stupidily done in Unreal3.2.7, and you would like to see us fix/rework/change around a bit to make it better, in Unreal4. This page is http://bugs.unrealircd.org/view.php?id=3446 ... (Read More) [Less]
Posted almost 17 years ago by Stskeeps
If you have donated money to the UnrealIRCd project (more than 9.99$) and not gotten into the list of donators, please contact me, Stskeeps (irc.unrealircd.com) - best way is to /msg Stskeeps donation problems: <your paypal account> , and we will get it fixed ASAP, as we value our donators very much.