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Commits : Listings

Analyzed about 3 hours ago. based on code collected 1 day ago.
Sep 23, 2025 — Sep 23, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Improved SendMessage functionality More... almost 14 years ago
Better approach to simplifying networked destroys. More... almost 14 years ago
Add Vector3 methods for replacing one component. More... almost 14 years ago
Update docs. More... almost 14 years ago
Add methods to properly Network.Destroy on clients More... almost 14 years ago
Add a way to disable the Path-dependent parts. More... over 14 years ago
Add GameObject#IsAnyPartVisible. More... over 14 years ago
Add layer mask support to GetEncapsBounds. More... over 14 years ago
Stop pursuing a path if we're stuck. More... over 14 years ago
Extension: List<int> LayerMask#GetLayers () More... over 14 years ago
Some helpers for serializing to/from PlayerPrefs. More... over 14 years ago
Add a way to check if a PathMoveable is moving. More... over 14 years ago
Make PathMoveable fall to the ground. More... over 14 years ago
Whoops, bug for renderers not encapsulating 0,0. More... over 14 years ago
Build extensions early, encapsulating local bounds More... over 14 years ago
Add GameObject#GetEncapsulatingBounds. More... over 14 years ago
Add .meta files. More... over 14 years ago
Allow subclasses to override speed easily. More... over 14 years ago
Don't debug log invalid nodes. More... over 14 years ago
Implement gameObject.RecursiveLayerMask (). More... over 14 years ago
Make remainingDistanceTolerance public. More... over 14 years ago
Don't do the wiggle with Path. More... over 14 years ago
Add modeline. More... over 14 years ago
Consistent opening brace style. More... over 14 years ago
PathMoveable: Path walker for AngryAnt's Path. More... over 14 years ago