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Commits : Listings

Analyzed about 19 hours ago. based on code collected about 19 hours ago.
Aug 07, 2024 — Aug 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Improved SendMessage functionality More... almost 13 years ago
Better approach to simplifying networked destroys. More... almost 13 years ago
Add Vector3 methods for replacing one component. More... almost 13 years ago
Update docs. More... almost 13 years ago
Add methods to properly Network.Destroy on clients More... almost 13 years ago
Add a way to disable the Path-dependent parts. More... about 13 years ago
Add GameObject#IsAnyPartVisible. More... about 13 years ago
Add layer mask support to GetEncapsBounds. More... about 13 years ago
Stop pursuing a path if we're stuck. More... about 13 years ago
Extension: List<int> LayerMask#GetLayers () More... about 13 years ago
Some helpers for serializing to/from PlayerPrefs. More... about 13 years ago
Add a way to check if a PathMoveable is moving. More... over 13 years ago
Make PathMoveable fall to the ground. More... over 13 years ago
Whoops, bug for renderers not encapsulating 0,0. More... over 13 years ago
Build extensions early, encapsulating local bounds More... over 13 years ago
Add GameObject#GetEncapsulatingBounds. More... over 13 years ago
Add .meta files. More... over 13 years ago
Allow subclasses to override speed easily. More... over 13 years ago
Don't debug log invalid nodes. More... over 13 years ago
Implement gameObject.RecursiveLayerMask (). More... over 13 years ago
Make remainingDistanceTolerance public. More... over 13 years ago
Don't do the wiggle with Path. More... over 13 years ago
Add modeline. More... over 13 years ago
Consistent opening brace style. More... over 13 years ago
PathMoveable: Path walker for AngryAnt's Path. More... over 13 years ago