3
I Use This!
Inactive

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 11 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added support for mapper 10 (MMC4) More... about 23 years ago
sound is now enabled by default and there is a new mute option; README reflects the status of sound functionality; removed the last traces of the square wave/sine wave toggling code; update copyright date in emu.c More... about 23 years ago
added HACKING file which will serve as a developer's guide More... about 23 years ago
fixed tabs and style More... about 23 years ago
added Kevin Lindsay for zip file support More... about 23 years ago
Added zip support, courtesy of Kevin Lindsay <[email protected]> More... about 23 years ago
Initial commit More... about 23 years ago
Update for CFLAGS fixing. We're back at -O, which is safe. More... about 23 years ago
Update ChangeLog to reflect current updates. More... about 23 years ago
Update the warnings used in --enable-warnings. More... about 23 years ago
Don't include malloc.h. malloc() should be available through stdlib.h. See section 7.20.3.3 of the C99 specification. More... about 23 years ago
Remove declaration of mask. We already declare this through our inclusion of globals.h. More... about 23 years ago
Fix js_set_nesmaps(): More... about 23 years ago
Fix function style to match the rest of the file. More... about 23 years ago
Fix sound.c to reflect changes in sound.h: More... about 23 years ago
Properly prototype SoundGetLengthReg(). More... about 23 years ago
Don't specify `inline' in the function prototype. See section 6.7.4 of the ANSI C99 standard. More... about 23 years ago
Sound Fixes Fixed Typo in sound.c - MegaMan2/Metal Man now sounds correct. Determined that noise Dropout in Zelda/16 bit mode is a problem with my laptop sound card (sounds fine on my desktop). Default output changed to 44100Hz 8bit. Updated help to reflect current state of sound.
pez
More... about 23 years ago
Noise was still to harsh. Dropped it another level.
pez
More... about 23 years ago
Default Rate set to 44100 Noise channel made less harsh
pez
More... about 23 years ago
Updated ChangeLog
pez
More... over 23 years ago
Committed last versoin with hard tabs. Corrected source with no hard tabs.
pez
More... over 23 years ago
DMC frequency implemented properly. Sounds correct on Zelda. Frequency corrected for noise channel. Volume envelope decay fixed (sq?). Triangle channel sounds better (note length appears to be fixed)
pez
More... over 23 years ago
Fixed most of the channel start/stop popping noises
pez
More... over 23 years ago
updated More... over 23 years ago
tweaked MMC3 support so that it actually supports a 16K-PRG/8K-CHR MMC3 ROM (pedagogical exercise) More... over 23 years ago
sound fixes courtesy of Paul Zaremba <[email protected]>: Duty cycle fixed for square channels, 120/240hz timing problems fixed for rates > 44khz, initial (proper) noise rate-conversion implemented More... over 23 years ago
Revised sound support, courtesy of Paul Zaremba <[email protected]> More... over 23 years ago
Added proper MMC2 support (Punch-Out!!), courtesy of Eric Jacobs <[email protected]> More... over 23 years ago
changed J.D.'s contact info More... over 23 years ago