3
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Sep 06, 2025 — Sep 06, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
--Doc #137: CHanged the comment to now only refer to loading save games including the title screen More... almost 13 years ago
--Feature: Widen the buy new train window a little bit to allow slightly longer names More... almost 13 years ago
-Fix (r2383): Forgot to change the jump above, should now compile correctly.
lakie
as Lakie
More... almost 13 years ago
-Fix (r3): Tram fences should now display in the correct company colour.
lakie
as Lakie
More... almost 13 years ago
--Feature: #113 Make new train window longer by three lines More... almost 13 years ago
-Fix: Added a handful of extra windows to the list that don get a pinning button. All are sub toolbars of the road/rail construction toolbars. More... almost 13 years ago
-Fix (r2): Don't use the bridge direction bit when deciding whether to draw a coast.
lakie
as Lakie
More... almost 13 years ago
-Fix: (r3) Removing road on a slopped tile with tram tracks properly removes the road and doesn´t cause it to be rebuilt when trying to remove the nonexistant road. More... almost 13 years ago
-Fix (r2351): Object var 47 now correctly handles the second company colour.
lakie
as Lakie
More... almost 13 years ago
-Fix (r983): Tram bridge code now takes bridge direction into account.
lakie
as Lakie
More... almost 13 years ago
trams: Also remove the track-type from L3 when removing track from crossings.
lakie
as Lakie
More... about 13 years ago
-Change changed the textID used when building a lock fails to one more suitable More... about 13 years ago
Fixed the main tool-bar tool-tip text for the object construction button.
lakie
as Lakie
More... about 13 years ago
(By Hirundo) Define the result of a failed procedure call to be 0xFFFF. More... about 15 years ago
houses, industry tiles and objects: - Added: When built on (steep) slopes with foundations, should be drawn at the correct heights, - Changed: Action2Layouts now check if previous Action1 feature matches if it uses Action1 sprites.
lakie
as Lakie
More... over 15 years ago
(internal) split embedded sprites and add prespriteheaders, overrideembeddedsprite now reads prespriteheader + spritedata at esi More... over 15 years ago
Action7/9: Move newobjects into patchflagsfixedmap position 74 ( 0x4a ) so it can be addressed. More... over 15 years ago
(internal) Action4 should use prespriteheader.size for size checking. More... over 15 years ago
(internal) Add new structures for spriteheader and prespriteheader, change code to use prespriteheader when accessing data in front of spritedate. More... over 15 years ago
(internal) Fix linkedspritedesc structure More... over 15 years ago
newgrf: word sized ids (>255) should now work correctly. - Change: moved generic callback marker in eax to bit 31.
lakie
as Lakie
More... over 15 years ago
newgrf: var 7B support.
lakie
as Lakie
More... over 15 years ago
newobjects: ui changes. - Added: ability to draw ans select an objects' view. - Added: support for displaying cb15C texts. - Added: ui now validates selected object and redraws monthly. - Changed: Build button removed, mousetool now tied to ui. - Changed: class dropdown will no longer show empty classes. - Changed: dropdowns now disabled when no choices.
lakie
as Lakie
More... over 15 years ago
Correct the size of the objectclassesnamesprptr to the intended size. (Prevents a crash / errors when more than NOBJECTSCLASSES/2 object classes are listed in the dropdown).
lakie
as Lakie
More... over 15 years ago
fix DropDownEx, should calculate the right text sizes when used with DropDownExListGrfPtr More... over 15 years ago
newobjects: - Added: Action0 property 17 support. - Added: Action2 variable 48 (Object view). - Changed: BuildObject to accept both an object gameid and view. - Changed: GetObjectSize to now correctly handle views in its calculations. - Changed: debug sign cheat "createobject" to accept an optional parameter for view (0..3).
lakie
as Lakie
More... over 15 years ago
newindustries: - Changed: cb38 now copies grf registers 0x100-0x105 to the text stack (to be consistent with OpenTTD).
lakie
as Lakie
More... over 15 years ago
newobjects: - Fixed: newobjects are now correctly removed and handled upon a company being sold. - Fixed: the objectgui will now correctly remember the object last used. - Changed: object window preview function now uses signed offsets for landscape x, y to be consistent with "on map" and OpenTTD.
lakie
as Lakie
More... over 15 years ago
newobjects: fixed var62 suffering from having ah wiped before usage.
lakie
as Lakie
More... almost 16 years ago
newobjects: - Now check for a minimum object size (1x1) for object to be shown, - Animation must now be started via cb159 (OpenTTD compatibility), - Split Var43 into Var43 (Animation stage) and Var47 (Colours).
lakie
as Lakie
More... almost 16 years ago