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Commits
: Listings
Analyzed
1 day
ago. based on code collected
3 days
ago.
Sep 06, 2025 — Sep 06, 2026
Showing page 1 of 49
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--Doc #137: CHanged the comment to now only refer to loading save games including the title screen
roboboy
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almost 13 years ago
--Feature: Widen the buy new train window a little bit to allow slightly longer names
roboboy
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almost 13 years ago
-Fix (r2383): Forgot to change the jump above, should now compile correctly.
lakie
as Lakie
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almost 13 years ago
-Fix (r3): Tram fences should now display in the correct company colour.
lakie
as Lakie
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almost 13 years ago
--Feature: #113 Make new train window longer by three lines
roboboy
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almost 13 years ago
-Fix: Added a handful of extra windows to the list that don get a pinning button. All are sub toolbars of the road/rail construction toolbars.
roboboy
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almost 13 years ago
-Fix (r2): Don't use the bridge direction bit when deciding whether to draw a coast.
lakie
as Lakie
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almost 13 years ago
-Fix: (r3) Removing road on a slopped tile with tram tracks properly removes the road and doesn´t cause it to be rebuilt when trying to remove the nonexistant road.
roboboy
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almost 13 years ago
-Fix (r2351): Object var 47 now correctly handles the second company colour.
lakie
as Lakie
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almost 13 years ago
-Fix (r983): Tram bridge code now takes bridge direction into account.
lakie
as Lakie
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almost 13 years ago
trams: Also remove the track-type from L3 when removing track from crossings.
lakie
as Lakie
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about 13 years ago
-Change changed the textID used when building a lock fails to one more suitable
roboboy
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about 13 years ago
Fixed the main tool-bar tool-tip text for the object construction button.
lakie
as Lakie
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about 13 years ago
(By Hirundo) Define the result of a failed procedure call to be 0xFFFF.
DaleStan
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about 15 years ago
houses, industry tiles and objects: - Added: When built on (steep) slopes with foundations, should be drawn at the correct heights, - Changed: Action2Layouts now check if previous Action1 feature matches if it uses Action1 sprites.
lakie
as Lakie
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over 15 years ago
(internal) split embedded sprites and add prespriteheaders, overrideembeddedsprite now reads prespriteheader + spritedata at esi
eis_os
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over 15 years ago
Action7/9: Move newobjects into patchflagsfixedmap position 74 ( 0x4a ) so it can be addressed.
eis_os
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over 15 years ago
(internal) Action4 should use prespriteheader.size for size checking.
eis_os
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over 15 years ago
(internal) Add new structures for spriteheader and prespriteheader, change code to use prespriteheader when accessing data in front of spritedate.
eis_os
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over 15 years ago
(internal) Fix linkedspritedesc structure
eis_os
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over 15 years ago
newgrf: word sized ids (>255) should now work correctly. - Change: moved generic callback marker in eax to bit 31.
lakie
as Lakie
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over 15 years ago
newgrf: var 7B support.
lakie
as Lakie
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over 15 years ago
newobjects: ui changes. - Added: ability to draw ans select an objects' view. - Added: support for displaying cb15C texts. - Added: ui now validates selected object and redraws monthly. - Changed: Build button removed, mousetool now tied to ui. - Changed: class dropdown will no longer show empty classes. - Changed: dropdowns now disabled when no choices.
lakie
as Lakie
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over 15 years ago
Correct the size of the objectclassesnamesprptr to the intended size. (Prevents a crash / errors when more than NOBJECTSCLASSES/2 object classes are listed in the dropdown).
lakie
as Lakie
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over 15 years ago
fix DropDownEx, should calculate the right text sizes when used with DropDownExListGrfPtr
eis_os
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over 15 years ago
newobjects: - Added: Action0 property 17 support. - Added: Action2 variable 48 (Object view). - Changed: BuildObject to accept both an object gameid and view. - Changed: GetObjectSize to now correctly handle views in its calculations. - Changed: debug sign cheat "createobject" to accept an optional parameter for view (0..3).
lakie
as Lakie
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over 15 years ago
newindustries: - Changed: cb38 now copies grf registers 0x100-0x105 to the text stack (to be consistent with OpenTTD).
lakie
as Lakie
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over 15 years ago
newobjects: - Fixed: newobjects are now correctly removed and handled upon a company being sold. - Fixed: the objectgui will now correctly remember the object last used. - Changed: object window preview function now uses signed offsets for landscape x, y to be consistent with "on map" and OpenTTD.
lakie
as Lakie
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over 15 years ago
newobjects: fixed var62 suffering from having ah wiped before usage.
lakie
as Lakie
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almost 16 years ago
newobjects: - Now check for a minimum object size (1x1) for object to be shown, - Animation must now be started via cb159 (OpenTTD compatibility), - Split Var43 into Var43 (Animation stage) and Var47 (Colours).
lakie
as Lakie
More...
almost 16 years ago
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