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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 4 hours ago.
May 02, 2023 — May 02, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix stencil shadows not drawing if has 500 or more vertexes More... over 9 years ago
Don't set fog image border color More... over 9 years ago
Remove unfinished OpenGL display list code More... over 9 years ago
Correct a few OpenGL variable types More... over 9 years ago
OpenGL2: Bit more parallax optimization. More... over 9 years ago
OpenGL2: Add support for parallax occlusion mapping. More... over 9 years ago
OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders. More... over 9 years ago
Clear window buffer when it's created More... over 9 years ago
Remove accidentally added increment. More... over 9 years ago
OpenGL2: Support half floats for texcoords and vertex colors. More... over 9 years ago
Always use GL_Cull to change cull state More... over 9 years ago
OpenGL2: Change normal/tangent vertex encoding. More... over 9 years ago
Fix pid file ignoring user set fs_homepath More... over 9 years ago
Add missing EV_USE_ITEM15 cases More... over 9 years ago
OpenGL2: Speed up tonemap shader. More... over 9 years ago
qcurl_multi_add_handle error check More... over 9 years ago
OpenGL2: Fix corrupt models. More... over 9 years ago
OpenGL2: Bit of multidraw optimization. More... over 9 years ago
Fix a bug in previous commit. More... over 9 years ago
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. More... over 9 years ago
OpenGL2: Interleave vertex data for static MD3s. More... over 9 years ago
OpenGL2: Fix invalid texture parameter. More... over 9 years ago
OpenGL2: Reduce redundant GL calls. More... over 9 years ago
OpenGL2: Vertex array object support. More... over 9 years ago
OpenGL2: VBO cleanup. More... over 9 years ago
OpenGL2: Better BSP surface merging. More... over 9 years ago
Add mingw prefix for cygwin32 and mingw32 More... over 9 years ago
Don't crash if more than 128 modes are available More... over 9 years ago
OpenGL2: Don't segfault if r_ext_multitexture is disabled More... over 9 years ago
Add function for clearing global shader instead of duplicating the code More... over 9 years ago