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Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 4 hours
ago.
May 02, 2023 — May 02, 2024
Showing page 8 of 105
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Commit Message
Contributor
Files Modified
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Lines Removed
Code Location
Date
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
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over 9 years ago
Don't set fog image border color
Zack Middleton
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over 9 years ago
Remove unfinished OpenGL display list code
Zack Middleton
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over 9 years ago
Correct a few OpenGL variable types
Zack Middleton
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over 9 years ago
OpenGL2: Bit more parallax optimization.
SmileTheory
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over 9 years ago
OpenGL2: Add support for parallax occlusion mapping.
SmileTheory
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over 9 years ago
OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders.
SmileTheory
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over 9 years ago
Clear window buffer when it's created
Zack Middleton
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over 9 years ago
Remove accidentally added increment.
SmileTheory
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over 9 years ago
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
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over 9 years ago
Always use GL_Cull to change cull state
Zack Middleton
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over 9 years ago
OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
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over 9 years ago
Fix pid file ignoring user set fs_homepath
Zack Middleton
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over 9 years ago
Add missing EV_USE_ITEM15 cases
Zack Middleton
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over 9 years ago
OpenGL2: Speed up tonemap shader.
SmileTheory
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over 9 years ago
qcurl_multi_add_handle error check
Pan7
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over 9 years ago
OpenGL2: Fix corrupt models.
SmileTheory
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over 9 years ago
OpenGL2: Bit of multidraw optimization.
SmileTheory
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over 9 years ago
Fix a bug in previous commit.
SmileTheory
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over 9 years ago
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
SmileTheory
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over 9 years ago
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
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over 9 years ago
OpenGL2: Fix invalid texture parameter.
SmileTheory
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over 9 years ago
OpenGL2: Reduce redundant GL calls.
SmileTheory
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over 9 years ago
OpenGL2: Vertex array object support.
SmileTheory
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over 9 years ago
OpenGL2: VBO cleanup.
SmileTheory
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over 9 years ago
OpenGL2: Better BSP surface merging.
SmileTheory
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over 9 years ago
Add mingw prefix for cygwin32 and mingw32
Brenton Bostick
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over 9 years ago
Don't crash if more than 128 modes are available
Simon McVittie
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over 9 years ago
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
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over 9 years ago
Add function for clearing global shader instead of duplicating the code
Zack Middleton
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over 9 years ago
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