openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
T
tpserver-cpp
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
3 days
ago. based on code collected
3 days
ago.
Mar 18, 2025 — Mar 18, 2026
Showing page 13 of 77
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fixed all issues with production points exceeding 100
Alan P. Laudicina
More...
over 16 years ago
Should have been division, not modulo
Alan P. Laudicina
More...
over 16 years ago
Now using tinyxml included in tpserver-cpp
Alan P. Laudicina
More...
over 16 years ago
Merged with master for changes.
Alan P. Laudicina
More...
over 16 years ago
Order typedef
Kornel Kisielewicz
More...
over 16 years ago
Network class preliminary cleanup
Kornel Kisielewicz
More...
over 16 years ago
Know thy STL! (set_intersection)
Kornel Kisielewicz
More...
over 16 years ago
Fixed issue with ObjectID not being set for the Fleet order queue which was the root of all my problems and tricky to find :-(
Alan P. Laudicina
More...
over 16 years ago
Add a few more includes of stdint.h.
Lee Begg
More...
over 16 years ago
Added ability to set the maximum speed (slowest ship) of a fleet
Alan P. Laudicina
More...
over 16 years ago
When adding or modifying a design, return the result design after calc.
Lee Begg
More...
over 16 years ago
Create a safe for the design in tpguile, should prevent some scheme issues.
Lee Begg
More...
over 16 years ago
Set property value defaults in tpmzscheme, like tpguile.
Lee Begg
More...
over 16 years ago
In tpguile, set the property values to zero before starting to eval the designs.
Lee Begg
More...
over 16 years ago
Third reimplementation of RSP Combat for Minisec.
Lee Begg
More...
over 16 years ago
Removed debugging stream output.
Alan P. Laudicina
More...
over 16 years ago
Changed Enhance order to create 1 extra point for every 10 points used. Gameplay will later dictate this number.
Alan P. Laudicina
More...
over 16 years ago
(Extremely) primitive "Enhance Order" for planets
Alan P. Laudicina
More...
over 16 years ago
PlayerManager now a Manager
Kornel Kisielewicz
More...
over 16 years ago
Fixed error in call of addResource
Alan P. Laudicina
More...
over 16 years ago
- Owned planets increment their Production resource by 1 until they hit 100.
Alan P. Laudicina
More...
over 16 years ago
Adding Manager template
Kornel Kisielewicz
More...
over 16 years ago
IdStringMap typedef and frame pack support
Kornel Kisielewicz
More...
over 16 years ago
Basic Typedefs everywhere + Frame pack/unpack support
Kornel Kisielewicz
More...
over 16 years ago
- Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now - Added the resource for Factories - Added Factory resource to different star systems, home planet gets largest distribution of Production Points to make the game flow at the beginning.
Alan P. Laudicina
More...
over 16 years ago
Revert "- Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now"
Alan P. Laudicina
More...
over 16 years ago
- Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now - Added the resource for Factories
Alan P. Laudicina
More...
over 16 years ago
Frame.unpackMap added, used in playeragent
Kornel Kisielewicz
More...
over 16 years ago
MysqlPersistence is now 50% less fat! (don't compile yet)
Kornel Kisielewicz
More...
over 16 years ago
MysqlQuery in action and corrected
Kornel Kisielewicz
More...
over 16 years ago
←
1
2
…
9
10
11
12
13
14
15
16
17
…
76
77
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree