| mission_default.io: Made carrier-based |
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almost 19 years ago
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| mission_carrier.io: updated |
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almost 19 years ago
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| mission_aitest.io: updated |
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almost 19 years ago
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| inspect.io: use hex id |
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almost 19 years ago
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| Input updates |
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almost 19 years ago
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| Config updates |
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almost 19 years ago
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| Drone.io: added attacking, updated AI |
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almost 19 years ago
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| Drone attack logic added |
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almost 19 years ago
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| Coro: store exceptions |
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almost 19 years ago
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| CommandQueue: ad hoc commands |
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almost 19 years ago
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| Carrier: updates to logic wrt "eating" drones |
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almost 19 years ago
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| Actor: isGroundTarget and isAirborneTarget |
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almost 19 years ago
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| Terrain: Lightmap converted to png |
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almost 19 years ago
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| Bullet: collide with water |
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almost 19 years ago
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| Gunsight: Missile warning module updated |
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almost 19 years ago
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| Gunsight: Flight: show altitude, not height |
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almost 19 years ago
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| Effectors: FlightEffector: small stabilizing moment added |
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almost 19 years ago
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| Tank: Gunsight displays info messages |
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almost 19 years ago
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| Gunsight: Basics added (control mode) |
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almost 19 years ago
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| initControls: smaller threshold for joystick throttle |
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almost 19 years ago
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| RenderPass: removed debug output |
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almost 19 years ago
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| initControls: made joystick sensitivity configurable |
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almost 19 years ago
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| initControls: +/- for throttle |
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almost 19 years ago
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| ActorMapping: support kill |
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almost 19 years ago
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| Gunsight: TargetingModule: colors and alpha |
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almost 19 years ago
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| JRenderer: support quads drawing |
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almost 19 years ago
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| Water: some debug info on first draw |
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almost 19 years ago
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| Water: fallback method without shaders. |
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almost 19 years ago
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| Effectors: MissileEffector: small pitching moment. |
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almost 19 years ago
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| Effectors: cleanup |
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almost 19 years ago
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