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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
May 17, 2023 — May 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Refactored a lot of things out of the state object and into the map object. More... almost 12 years ago
Improved the way objects were randomly generated. More... almost 12 years ago
Updated gosu version. More... almost 12 years ago
Increased object density since map is larger now. More... almost 12 years ago
Made enemy missile have a bit more range. More... almost 12 years ago
Made water ripples a bit more subtle and generally tweaked colour scheme. More... almost 12 years ago
Removed some #draw methods that no longer needed to be called. More... almost 12 years ago
Opened up the passageways a bit so you can get everywhere. More... almost 12 years ago
Pixelated the terrain correctly. More... almost 12 years ago
Changed the scale of the map, so that the playable area is 4x larger. More... almost 12 years ago
Made water ripples more noticeable. More... almost 12 years ago
Made froglodyte spawn move more smoothly, so that they don't jitter while skirmishing. More... almost 12 years ago
handle rgb colours as well as rgba (in config). More... almost 12 years ago
Reduced the size of spawn points, when shown in debug mode. More... almost 12 years ago
Updated for Ashton changes. More... almost 12 years ago
Adapted to some changes in Ashton. More... almost 12 years ago
Used line of sight and made enemies react to seeing the player (fire/turn/move). More... almost 12 years ago
Added an event when projectiles hit a wall, rather than checking separately to movement. More... almost 12 years ago
Pulled signed distance fields out into Ashton. More... almost 12 years ago
Made the distance field signed. Tried to improve player collision with the walls, but didn't do a great deal. More... almost 12 years ago
Allowed scaling of the distance_map More... almost 12 years ago
Removed "return" from shader since it is not always implemented. More... almost 12 years ago
Made player/enemy's equipment defined from config. More... almost 12 years ago
Corrected distance calculation when steps are != 1 pixel. More... almost 12 years ago
Removed lighting code entirely because it was causing problems. More... almost 12 years ago
Corrected maths that didn't matter :) More... almost 12 years ago
Redrew enemies on larger sprites (lava-beetle is now 50% larger!) More... almost 12 years ago
Reimplemented distance map generation as a shader, reducing 1800ms generation time to 10ms and increasing accuracy a thousand fold! More... almost 12 years ago
Calculated a distance map so entities can see how much space they have (too slow in Ruby though). More... almost 12 years ago
Renamed project as Throckmorton More... almost 12 years ago