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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
May 17, 2023 — May 17, 2024
Showing page 1 of 6
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Refactored a lot of things out of the state object and into the map object.
Bil Bas (Spooner)
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almost 12 years ago
Improved the way objects were randomly generated.
Bil Bas (Spooner)
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almost 12 years ago
Updated gosu version.
Bil Bas (Spooner)
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almost 12 years ago
Increased object density since map is larger now.
Bil Bas (Spooner)
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almost 12 years ago
Made enemy missile have a bit more range.
Bil Bas (Spooner)
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almost 12 years ago
Made water ripples a bit more subtle and generally tweaked colour scheme.
Bil Bas (Spooner)
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almost 12 years ago
Removed some #draw methods that no longer needed to be called.
Bil Bas (Spooner)
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almost 12 years ago
Opened up the passageways a bit so you can get everywhere.
Bil Bas (Spooner)
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almost 12 years ago
Pixelated the terrain correctly.
Bil Bas (Spooner)
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almost 12 years ago
Changed the scale of the map, so that the playable area is 4x larger.
Bil Bas (Spooner)
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almost 12 years ago
Made water ripples more noticeable.
Bil Bas (Spooner)
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almost 12 years ago
Made froglodyte spawn move more smoothly, so that they don't jitter while skirmishing.
Bil Bas (Spooner)
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almost 12 years ago
handle rgb colours as well as rgba (in config).
Bil Bas (Spooner)
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almost 12 years ago
Reduced the size of spawn points, when shown in debug mode.
Bil Bas (Spooner)
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almost 12 years ago
Updated for Ashton changes.
Bil Bas (Spooner)
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almost 12 years ago
Adapted to some changes in Ashton.
Bil Bas (Spooner)
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almost 12 years ago
Used line of sight and made enemies react to seeing the player (fire/turn/move).
Bil Bas (Spooner)
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almost 12 years ago
Added an event when projectiles hit a wall, rather than checking separately to movement.
Bil Bas (Spooner)
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almost 12 years ago
Pulled signed distance fields out into Ashton.
Bil Bas (Spooner)
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almost 12 years ago
Made the distance field signed. Tried to improve player collision with the walls, but didn't do a great deal.
Bil Bas (Spooner)
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almost 12 years ago
Allowed scaling of the distance_map
Bil Bas (Spooner)
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almost 12 years ago
Removed "return" from shader since it is not always implemented.
Bil Bas (Spooner)
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almost 12 years ago
Made player/enemy's equipment defined from config.
Bil Bas (Spooner)
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almost 12 years ago
Corrected distance calculation when steps are != 1 pixel.
Bil Bas (Spooner)
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almost 12 years ago
Removed lighting code entirely because it was causing problems.
Bil Bas (Spooner)
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almost 12 years ago
Corrected maths that didn't matter :)
Bil Bas (Spooner)
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almost 12 years ago
Redrew enemies on larger sprites (lava-beetle is now 50% larger!)
Bil Bas (Spooner)
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almost 12 years ago
Reimplemented distance map generation as a shader, reducing 1800ms generation time to 10ms and increasing accuracy a thousand fold!
Bil Bas (Spooner)
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almost 12 years ago
Calculated a distance map so entities can see how much space they have (too slow in Ruby though).
Bil Bas (Spooner)
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almost 12 years ago
Renamed project as Throckmorton
Bil Bas (Spooner)
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almost 12 years ago
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