15
I Use This!
Inactive

Commits : Listings

Analyzed about 17 hours ago. based on code collected about 23 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* fixed dat2db a tiny bit (adding some 810 stuff) * been trying to fix singleplayer support to no avail More... over 15 years ago
* fixed building process (assert.h was not included in many places) * added HAVE_LIB3DS to make 3ds loading optional * in Debug, turned off sound support and removed fmod from liblist * in Debug, switched to GMP More... over 15 years ago
* final additions -- added minimap2bmp, etc. did NOT add dbmap2otx converter. (maptrack anyone?) * optimized srclib/ folder. More... about 16 years ago
* protocol 8.1 update More... over 16 years ago
* first opensource release (not announcing yet because it's not cleaned up) * updated for newest GLICT * some corrections in main More... over 16 years ago
release 0.4.3 (actual release happened yesterday) More... over 16 years ago
git-svn-id: svn://ivan.vucica.net/theoutcast@99 4617c47b-1226-0410-b705-8e5dc674c1d5 More... over 16 years ago
* Fixed a bug with OT sending 0xa2 before setting player creature id * Improved visual quality (in most places) * Fixed problem with creature 266 * Corrected bug with saving settings * Fixed memory problems! It doesn't appear to crash anymore * Improved algorithm when moving, using or attacking * Focus now automatically switches back to console textbox * Added minimap! (Experimental! Beware, framerate may significantly drop! It may crash.) More... over 16 years ago
began adding addons, but didn't get very far (not because i dont know what to do, but b/c of laziness :P ) More... over 16 years ago
0.4.2 release More... over 16 years ago
added 8.0 support into repo (somehow i forgot to add it during last commit) added charmanager and M.E. into repository (somehow, forgot to add them before :P) added SP creatures, improved singleplayer a bit stabilized stuff disabled magic effects to further stabilize More... over 16 years ago
various memory stuff fixes More... almost 17 years ago
changed another filename, started using GLPNG for PNG loading ... More... almost 17 years ago
fixed some crash causes ... or at least managed to track some down and disable them. also changed casing of some resource files for improved linux compat More... almost 17 years ago
release 0.4.1 More... almost 17 years ago
sdl has mouse move, mouse click, rendering and basic keypress functionality but it's all messy More... almost 17 years ago
accidentally overwrote with old resource files, updated to correct it More... almost 17 years ago
started adding sdl as window manager and generally began allowing multiple window managers More... almost 17 years ago
just The Outcast lite.exe with latest code More... almost 17 years ago
messed up with single player a bit more ... ... i just had to :) More... almost 17 years ago
a large GNU/Linux-only session ... here's what i've done: More... almost 17 years ago
initial import of singleplayer mode; minor fixes More... almost 17 years ago
0.4 FINAL ... :) More... almost 17 years ago
0.4 release More... almost 17 years ago
project file which includes .RC ... (didn't save when committing previously) More... almost 17 years ago
preparations for the 0.4 release ... :) (almost nearing it) More... almost 17 years ago
fixed GNU/Linux compatibility - now it's mainly via The Outcast.cbp, but maybe I'll soon update the Makefile, too; corrected some textmgmt bugs; tried to correct some rendering bugs; that's about it, i think More... almost 17 years ago
various changes to decrease interdependencies using #ifdefs; animated text and speech text ; party (unverified functionality); corrected 7.5 fingerprint; trade is now rejected; perhaps some more? More... almost 17 years ago
latest glict ... More... almost 17 years ago
correction with MsgBox in gameworld; updated vc project More... almost 17 years ago