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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
3 days
ago.
Jun 13, 2023 — Jun 13, 2024
Showing page 7 of 10
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Clear canvas on draw event.
Scott Robinson
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about 12 years ago
Whitespace jihad.
Scott Robinson
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about 12 years ago
Merge pull request #3 from gardym/master
Scott Robinson
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about 12 years ago
Add some simple graphics, a library to find them and incorporate it into Init()
gardym
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about 12 years ago
Painter: Draw bullets! Pew pew
gardym
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about 12 years ago
Hashify dead URLs.
Scott Robinson
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about 12 years ago
Rename init to game.
Scott Robinson
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about 12 years ago
Move init to welcome.
Scott Robinson
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about 12 years ago
JSHint
Scott Robinson
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about 12 years ago
Stub painter.
Scott Robinson
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about 12 years ago
Mainloop passes a painter context to the draw phase.
Scott Robinson
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about 12 years ago
JSHint
Scott Robinson
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about 12 years ago
Cleanup UI binding for clear initialisation zoning.
Scott Robinson
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about 12 years ago
Roundtrip the saved data into the editor. UI feature complete!
Scott Robinson
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about 12 years ago
Extract out getting the current example name.
Scott Robinson
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about 12 years ago
Letter sort the files. Stub for the painter.
Scott Robinson
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about 12 years ago
Trip the unedited scripts to the game iframe.
Scott Robinson
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about 12 years ago
Moar things early load
Scott Robinson
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about 12 years ago
Bring the editors active before network roundtrips.
Scott Robinson
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about 12 years ago
Update the IDE title with the active selection
Scott Robinson
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about 12 years ago
Bind the drop down link more bitterly.
Scott Robinson
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about 12 years ago
Welcome example by default.
Scott Robinson
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about 12 years ago
Examples loading into IDE.
Scott Robinson
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about 12 years ago
Load scripts.
Scott Robinson
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about 12 years ago
Remove stub text in editor panes.
Scott Robinson
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about 12 years ago
Merge pull request #1 from gardym/master
Scott Robinson
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about 12 years ago
Finished implementing bullet
gardym
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about 12 years ago
Corrected bullet motion calculation
gardym
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about 12 years ago
Bullets are hittable. Also, move in Y instead of X.
Scott Robinson
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about 12 years ago
Initial commit of bullet and a spec with pending behaviours.
Scott Robinson
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about 12 years ago
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