openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
S
stones
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
1 day
ago.
May 10, 2023 — May 10, 2024
Showing page 10 of 21
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Use of hasLastMove() instead of where.exists().
chtito
More...
almost 22 years ago
Added a hasLastMove() method that tests for move.exists(). Added a constructor from a OVMove. Basic move info are now stored inside a OVMove struct.
chtito
More...
almost 22 years ago
Use of OVMove to create a new move.
chtito
More...
almost 22 years ago
A struct to hold the move related informations: position, color and pass boolean.
chtito
More...
almost 22 years ago
No more use of the 'inside' boolean; the code is more clear.
chtito
More...
almost 22 years ago
removeEscapeCharacters now takes care of DOS and mac like new lines characters.
chtito
More...
almost 22 years ago
Due to the deep parser update the escape characters were not anymore taken into account. This is fixed.
chtito
More...
almost 22 years ago
Some cleaning up plus management of a current encoding to encode strings.
chtito
More...
almost 22 years ago
Use of currentTree(). nextGame() and previousGame() are now inside the OVGame class. Going to the first move is now implemented in the initialization of OVGame class.
chtito
More...
almost 22 years ago
mainBranch-firstMove/lastMove added. refresh/invalidate-Board added.
chtito
More...
almost 22 years ago
A currentTree() function now gives the current tree. The constructor erases the empty trees. The constructor takes care of initializing the tree at its first move.
chtito
More...
almost 22 years ago
Trees initialization now uses a byte pointer along with a byte length.
chtito
More...
almost 22 years ago
Bug with arguments without tags fixed.
chtito
More...
almost 22 years ago
Arguments are not anymore copied char by char but with the equivalent of a copy(char*, length).
chtito
More...
almost 22 years ago
minimizing Obj-C++ files
chtito
More...
almost 22 years ago
minimizing the obj-C++ files
chtito
More...
almost 22 years ago
*** empty log message ***
chtito
More...
almost 22 years ago
some cleaning up; comments added
chtito
More...
almost 22 years ago
some default values as static const of class OVSGFRootInfo
chtito
More...
almost 22 years ago
removing user preference file for Project Builder
chtito
More...
almost 22 years ago
previousGame action added
chtito
More...
almost 22 years ago
*** empty log message ***
chtito
More...
almost 22 years ago
support for saving multiple games in a single file
chtito
More...
almost 22 years ago
OVTree::hasMoves() tells whether a tree is not empty rootNode is replaced by rootIterator
chtito
More...
almost 22 years ago
fixed a little bug with multiple game infos/trees and the boldfaced/tool tiped winner field
chtito
More...
almost 22 years ago
some constants put as defaults (SGF File Format, game type, etc.)
chtito
More...
almost 22 years ago
*** empty log message ***
chtito
More...
almost 22 years ago
added an action to go to next game (in a game collection)
chtito
More...
almost 22 years ago
processInfo method in class OVGame that processes infos for all trees
chtito
More...
almost 22 years ago
big changes to support changing game inside a game collection
chtito
More...
almost 22 years ago
←
1
2
…
6
7
8
9
10
11
12
13
14
…
20
21
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree