28
I Use This!
Very Low Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Jun 05, 2024 — Jun 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixes More... over 19 years ago
Fixed gcc "typename" related errors More... over 19 years ago
possible template compile error fix More... over 19 years ago
unused texture filtering code removed More... over 19 years ago
Class registration added More... over 19 years ago
Replaced WAV loader, WAV format is now properly read from the header instead of assumed. More... over 19 years ago
-Fixed NTAI includes -Moved aibase.h to ExternalAI -Removed WINAPI calling convention, so Windows AI builds no longer require a DEF file More... over 19 years ago
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@541 37977431-3df6-0310-b722-df95706aa16b More... over 19 years ago
-Updated JCAI with new header directories -Changed aiObject::listening/listeners into multisets, should help stability More... over 19 years ago
fixed tons of glaring errors and added some debug handling to the program More... over 19 years ago
fixed tons of glaring errors and added some debug handling to the program More... over 19 years ago
fixed some registration errors on windows More... over 19 years ago
updated register code More... over 19 years ago
cleaned up unneeded code and added some code that might be useful More... over 19 years ago
added gui_channel.py to the svn ;) More... over 19 years ago
updated to 0.3.2, added ability to join channels other than #main More... over 19 years ago
* fix for missing error handling in LoadBuffer More... over 19 years ago
Be more paranoid in buildsystem: auto-reconfigure if a key is missing, delete all keys before setting them More... over 19 years ago
Support SCons CacheDir feature. Compile the program into trunk/game/spring instead of rts/spring. More... over 19 years ago
Do not detect processor on windows, "guess" i686 instead. Always initialize env['disable_optimize'] on "scons configure" More... over 19 years ago
Meh, another fix in my first fix of byteorder.h, I was extremely stupid :( More... over 19 years ago
Fixed a stupid mistake of myself in FreeBSD's swabfloat function. More... over 19 years ago
Added FreeBSD swabfloat macro to byteorder.h to fix bug reported by Laurent C lrntct at gmail dot com More... over 19 years ago
Fixed BuildDir code. Create builddir if it does not exists. Disable libaio by default (BackgroundReader.cpp is broken on non-windows platforms, also grepping through the source shows that it is unused) More... over 19 years ago
Split SConstruct into multiple functions Added possibility to use scons BuildDir feature More... over 19 years ago
updated the lobby with new changes that allows it to join battles and chat with people in them More... over 19 years ago
oops forgot to update output directory More... over 19 years ago
merged CVS changes to RtsSettings More... over 19 years ago
System is now part of include path, VS project uses precompiled headers and outputs to /game More... over 19 years ago
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@519 37977431-3df6-0310-b722-df95706aa16b More... over 19 years ago