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Very Low Activity
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
2 days
ago.
Jun 09, 2024 — Jun 09, 2025
Showing page 21 of 980
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Files Modified
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Code Location
Date
fix /reloadcegs
rtri
More...
almost 6 years ago
enforce termination of LineGroundCol traces
rtri
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almost 6 years ago
+)
rtri
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almost 6 years ago
remove oldass salvoError multiplier hack
rtri
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almost 6 years ago
restrict 4139f2e1 to hitscan weapons
rtri
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almost 6 years ago
fix creg test
rtri
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almost 6 years ago
fix segv
rtri
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almost 6 years ago
-
rtri
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almost 6 years ago
fix #6280
rtri
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almost 6 years ago
fix #6282
rtri
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almost 6 years ago
fix #6278
rtri
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almost 6 years ago
LuaInclude warning nlc
Kloot
as rt
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almost 6 years ago
increase map feature-type limit
rtri
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almost 6 years ago
fix #6277
rtri
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almost 6 years ago
nuke Spring.GetHasLag, s/IsLagging/IsSimLagging/CGame
Kloot
as rt
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almost 6 years ago
-
Kloot
as rt
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almost 6 years ago
add Spring.GetGameState callout; returns whether the game is 1) finished loading 2) loaded from a save 3) locally paused (i.e. after entering /pause) 4) lagging wrt expected simframe time
Kloot
as rt
More...
almost 6 years ago
save allocs in SMFMapFile
rtri
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almost 6 years ago
restrict test to Windows
rtri
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almost 6 years ago
more test LOG()'s
rtri
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almost 6 years ago
-
rtri
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almost 6 years ago
do not clear uiGroupHandlers in Game::KillInterface KillSimulation runs after it but refers to handlers via ~CUnit
rtri
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almost 6 years ago
fix readmap desync
rtri
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almost 6 years ago
help clang
rtri
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almost 6 years ago
fix GroupHandler use-after-free issue more efficient Team::GiveEverythingTo
rtri
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almost 6 years ago
log script if GAME-section is missing
rtri
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almost 6 years ago
make free-falling wrecks not track ground slope some SolidObject::GetWantedUpDir simplification
rtri
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almost 6 years ago
do not create GameSetupDrawer when loading saved game
rtri
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almost 6 years ago
remove Force{Core,Swap} GL configs
rtri
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almost 6 years ago
add testcase
rtri
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almost 6 years ago
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