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Inactive
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
about 20 hours
ago.
Jun 22, 2024 — Jun 22, 2025
Showing page 169 of 198
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Stubbed out default spout protocol methods
RoyAwesome
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over 13 years ago
WorldGenerator returns nothing. Added empty world generator
RoyAwesome
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over 13 years ago
Added chunk unloading - still need to actually save
Raphfrk
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over 13 years ago
Added getRegion() method to Chunk
Raphfrk
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over 13 years ago
Implement Permission methods in Player and CommandSource
Yetanotherx
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over 13 years ago
Initial code for handling chunk unloading (and regions probably)
Raphfrk
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over 13 years ago
Initial code for handling chunk unloading (and regions probably)
Raphfrk
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over 13 years ago
Changed sealevel to 0
Raphfrk
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over 13 years ago
Added player tracking for chunks - Also fixed typo in TInt21TripleObjectHashMap for sure this time
Raphfrk
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over 13 years ago
Add the core API for a Permissions-based system.
Yetanotherx
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over 13 years ago
Delayed join event by 1 tick and called copyToSnapshot for all players
Raphfrk
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over 13 years ago
Added callDelayedEvent, which calls the event on the next tick
Raphfrk
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over 13 years ago
Allows players to connect again
Raphfrk
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over 13 years ago
Allows players to connect again
Raphfrk
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over 13 years ago
Only 2 tests fail. Need to get more stuff done
RoyAwesome
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over 13 years ago
missing matrix test
RoyAwesome
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over 13 years ago
spawn after success in first login too
Afforess
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over 13 years ago
don't duplicate entities spawn AFTER connection
Afforess
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over 13 years ago
Merge pull request #58 from yetanotherx/vectoradds
Afforess
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over 13 years ago
Add some simple tests to ensure that distance and pow work right.
Yetanotherx
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over 13 years ago
Add pow() and distance() methods.
Yetanotherx
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over 13 years ago
Harden ticks to exceptions.
Afforess
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over 13 years ago
Add more methods to Vector classes.
Yetanotherx
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over 13 years ago
use live values
Afforess
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over 13 years ago
ensure entity region is initialized
Afforess
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over 13 years ago
load spawn regions
Afforess
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over 13 years ago
Entities should not be 'added' to worlds in their constructor. Wait until explicitly asked.
Afforess
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over 13 years ago
use identity
Afforess
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over 13 years ago
Spawn entities a bit more correctly
Afforess
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over 13 years ago
Spawn entities a bit more correctly
afforess
More...
over 13 years ago
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