4
I Use This!
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Commits : Listings

Analyzed about 17 hours ago. based on code collected about 20 hours ago.
Jun 22, 2024 — Jun 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Stubbed out default spout protocol methods More... over 13 years ago
WorldGenerator returns nothing. Added empty world generator More... over 13 years ago
Added chunk unloading - still need to actually save More... over 13 years ago
Added getRegion() method to Chunk More... over 13 years ago
Implement Permission methods in Player and CommandSource More... over 13 years ago
Initial code for handling chunk unloading (and regions probably) More... over 13 years ago
Initial code for handling chunk unloading (and regions probably) More... over 13 years ago
Changed sealevel to 0 More... over 13 years ago
Added player tracking for chunks - Also fixed typo in TInt21TripleObjectHashMap for sure this time More... over 13 years ago
Add the core API for a Permissions-based system. More... over 13 years ago
Delayed join event by 1 tick and called copyToSnapshot for all players More... over 13 years ago
Added callDelayedEvent, which calls the event on the next tick More... over 13 years ago
Allows players to connect again More... over 13 years ago
Allows players to connect again More... over 13 years ago
Only 2 tests fail. Need to get more stuff done More... over 13 years ago
missing matrix test More... over 13 years ago
spawn after success in first login too More... over 13 years ago
don't duplicate entities spawn AFTER connection More... over 13 years ago
Merge pull request #58 from yetanotherx/vectoradds More... over 13 years ago
Add some simple tests to ensure that distance and pow work right. More... over 13 years ago
Add pow() and distance() methods. More... over 13 years ago
Harden ticks to exceptions. More... over 13 years ago
Add more methods to Vector classes. More... over 13 years ago
use live values More... over 13 years ago
ensure entity region is initialized More... over 13 years ago
load spawn regions More... over 13 years ago
Entities should not be 'added' to worlds in their constructor. Wait until explicitly asked. More... over 13 years ago
use identity More... over 13 years ago
Spawn entities a bit more correctly More... over 13 years ago
Spawn entities a bit more correctly More... over 13 years ago