| Create README.md (#1) |
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almost 9 years ago
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| Renamed spanish variables |
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over 10 years ago
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| Updating to 2016 |
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over 10 years ago
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| Updated to latest SDL2 binding |
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over 11 years ago
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| Updating to SDL 2.0.3 and to new bindings |
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over 11 years ago
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| Fixed bake template |
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over 11 years ago
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| Updated SDL2 and preliminar Bake usage |
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over 11 years ago
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| Adding more gfx and Enemy Class |
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almost 12 years ago
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| Edited some modules |
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almost 12 years ago
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| Added some project info |
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almost 12 years ago
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| Added some resources and fixed some stupid mistakes |
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almost 12 years ago
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| Cosmetic fixes and SDLTTF init |
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almost 12 years ago
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| Looks like SDL2 vapi has some errors. However, implemented a simple Resource Manager and Music Manager, also a tiled background |
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almost 12 years ago
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| almost done fixing stupid mistakes |
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about 12 years ago
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| Fixed some Texture issues |
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about 12 years ago
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| Strart updating to actual SDL2 |
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about 12 years ago
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| revamped the Anjuta project |
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about 12 years ago
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| Almost done with SDL2 support |
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almost 13 years ago
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| starting SDL2 support |
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almost 13 years ago
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| Fixed stupid uint8 usage |
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almost 13 years ago
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| Fixed weird SDLGraphics error |
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almost 13 years ago
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| Initial support for animations, replacing that ugly hack i'm using atm |
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about 13 years ago
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| Removed useless using statements |
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about 13 years ago
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| fixed screen non instance error |
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about 13 years ago
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| Code identation |
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about 13 years ago
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| Still doesn't build |
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about 13 years ago
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| dude, bzr is the sh*t |
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about 13 years ago
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| removed non relevant stuff |
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about 13 years ago
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| test commit |
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about 13 years ago
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