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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 19 hours ago.
May 21, 2023 — May 21, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Took out some debug settings and code. More... almost 12 years ago
Fixed a couple bugs with the levelText and also an exception at the end of the game. More... almost 12 years ago
Collapsed the code that set the monsters object into a loop. More... almost 12 years ago
Fixed a regression with doneText More... almost 12 years ago
Got rid of whirlwindsOff and ghostsOff SpriteGroup objects as well. More... almost 12 years ago
Got rid of fireballsOff SpriteGroup object. More... almost 12 years ago
Put duplicate code into a loop to populate monster sprite groups. More... almost 12 years ago
Got rid of redundant code by adding a populateRandomMonsters() function. More... almost 12 years ago
Replaced the finalWaveN variables with a list. More... almost 12 years ago
Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS data structure and a populateFinalWave() function. More... almost 12 years ago
Fixed single-item tuple syntax error and moved initial calls to update to the AnimatedSprite ctor. More... almost 12 years ago
Moved the monster proportion data to a new MONSTER_RATIOS variable. More... almost 12 years ago
let MOUSEBUTTONDOWN event handle clicking code. Got rid of mouseLastDown variable. More... almost 12 years ago
Put spell casting code in a loop. More... almost 12 years ago
Shortened the == False and == True expressions. More... almost 12 years ago
Put variables into lists. More... almost 12 years ago
Renamed time to current_time. More... almost 12 years ago
Some variable renames, switch lists to tuples in MONSTER_STATS, and simplified Monster ctor calls. More... almost 12 years ago
Improved readability of the monster stats, renamed stats constant. More... almost 12 years ago
Added labels to the __str__() method of AnimatedSprite. More... almost 12 years ago
Got rid of first_frame member. Renamed MySprite class. Renamed spellEffect class. Got rid of the load() methods in the AnimatedSprite classes. More... almost 12 years ago
Add UI for timers, modified has_[powerup]() methods to return time left. More... almost 12 years ago
Improved the shotgun powerup drawing More... almost 12 years ago
Improved Sidebar class. Created numGems global. Added size constants. Renamed Logo class. More... almost 12 years ago
Improved the Background class. More... almost 12 years ago
Renamed SpellIcon class. Added spaces after +, -, and * operators. More... almost 12 years ago
Added spaces after all the commas More... almost 12 years ago
Removed easygui requirement and changed image & sound file paths More... almost 12 years ago
Moved the images & sounds to subdirectories, renamed main.py More... almost 12 years ago
Initial commit of the Demon Kingdom files. More... almost 12 years ago