| Update to Rust Edition 2024 |
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3 months ago
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| Fix compilation and some deprecations |
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3 months ago
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| bump version |
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over 11 years ago
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| Refactored to avoid dynamic borrowing, and by more 'rusty' |
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over 11 years ago
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| Remove newline |
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over 11 years ago
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| new_head doesn't need to be read mutably |
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over 11 years ago
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| Fix moving of Snake |
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over 11 years ago
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| Use a thread and a channel to do the reading from stdin |
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over 11 years ago
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| Simplify |
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over 11 years ago
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| Fixed use of get_prev() |
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over 11 years ago
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| Handling overflows retroactively is hard, so do it proactively |
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over 11 years ago
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| Remove unused next field in SnakeElement |
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over 11 years ago
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| Added target folder to .gitignore |
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over 11 years ago
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| Next is never actually used |
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over 11 years ago
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| First attempt to implement Snake with Rust |
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over 11 years ago
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| Further simplify view handling by direct initialization |
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over 11 years ago
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| Move creation of view into the board |
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over 11 years ago
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| Added eating of apples |
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over 15 years ago
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| Moving works |
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over 15 years ago
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| Slowly adding the game logic |
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over 15 years ago
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| Use the same implementation strategy as in the Erlang version: the snake is a list of coordinates instead of linked list |
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over 15 years ago
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| Added convenience methods and overflow function |
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over 15 years ago
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| For the moment use forward declarations to work around the cyclic dependencies |
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over 15 years ago
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| Completed the set up of the game |
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over 15 years ago
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| Visual game set up completed |
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over 15 years ago
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| Added License header |
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over 15 years ago
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| Corrected defs to lets |
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over 15 years ago
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| Named the promise explicitly |
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over 15 years ago
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| Drafting the game master and added the game elements |
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over 15 years ago
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| Core script setting up the overall system of agents |
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over 15 years ago
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