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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 05, 2025 — Feb 05, 2026
Showing page 2 of 2
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Code Location
Date
Fixed internal require Typos fixes
Yonaba
as Roland Yonaba
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about 13 years ago
Added gamma correction equation Added function mapping on each cell in a 2D array
Yonaba
as Roland Yonaba
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about 13 years ago
Added Scene.render routine
Yonaba
as Roland Yonaba
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about 13 years ago
Changed internal require paths
Yonaba
as Roland Yonaba
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about 13 years ago
Added diffuse shader
Yonaba
as Roland Yonaba
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about 13 years ago
Fixed args or shaders call in RESolver.lua Replace inclEmColor by 1 when undefined Fixed args passed to RESolver in refractive shader
Yonaba
as Roland Yonaba
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about 13 years ago
Added refractive shader
Yonaba
as Roland Yonaba
More...
about 13 years ago
Implemented __.unm metamethod
Yonaba
as Roland Yonaba
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about 13 years ago
Use a maximum recursion depth of 5
Yonaba
as Roland Yonaba
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about 13 years ago
Renamed specular shader args Switched back to the use of inclEmColor (for testing) Optimized rendering equation solver function
Yonaba
as Roland Yonaba
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about 13 years ago
Fixes in vector class
Yonaba
as Roland Yonaba
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about 13 years ago
Added specular shader
Yonaba
as Roland Yonaba
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about 13 years ago
Excluded unused arg
Yonaba
as Roland Yonaba
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about 13 years ago
Added rendering equation solver Renamed Sphere.center to Sphere.position (to be more generic) Renamed Scene.getLowestHitPrimitive to Scene.getNearestHitPrimitive (to be more explicit) Added shaders properties to scene
Yonaba
as Roland Yonaba
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about 13 years ago
Added scene class template
Yonaba
as Roland Yonaba
More...
about 13 years ago
Added sphere class
Yonaba
as Roland Yonaba
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about 13 years ago
Added Ray:pointAt()
Yonaba
as Roland Yonaba
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about 13 years ago
Refactoring vec3 class template Added base ray class template
Yonaba
as Roland Yonaba
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about 13 years ago
Added base vector class
Yonaba
as Roland Yonaba
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about 13 years ago
Initial commit
Yonaba
as Roland Yonaba
More...
about 13 years ago
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