4
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Commits : Listings

Analyzed about 22 hours ago. based on code collected about 23 hours ago.
Jul 22, 2024 — Jul 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add SK_DISABLE_DITHER_32BIT_GRADIENT flag. If defined, disables the newly added dithering for 32bit linear gradients. More... over 14 years ago
enable sse2 source in makefile More... over 14 years ago
add SSE2 opt files to xcode More... over 14 years ago
Use macro to call gl. More... over 14 years ago
Remove static from template specilizations (linux build complained) More... over 14 years ago
Towards issue #106 More... over 14 years ago
If you #define SK_ALLOW_OVER_32K_BITMAPS, then skia will try to draw bitmaps whose dimensions exceed 32K. In my testing, this is fine, but I'm coding this as an opt-in feature for now, to allow for more testing before its enabled by default. More... over 14 years ago
initialize SkGlyph::fMaskFormat to avoid valgrind warnings rebaseline gradients now that we dither our 32bit src More... over 14 years ago
add dithering to 32bit linear gradients More... over 14 years ago
Should be calculating alignment based on the vertex size. More... over 14 years ago
rename DrawState to DrState -- MS decided to #define DrawState, complicating our (compiler) lives :( More... over 14 years ago
add helpers to initialize our var-int args before calling GL. Some drivers assert that those are zero on input, even though they are logically output-only parameters. More... over 14 years ago
fix refcount bug - as picture gets referenced by canvas when canvas is a picture-recording canvas, so it can't live on the stack. Probably a bug: nested pictures should probably ref some internal impl, so that callers can be free to use the stack when they want to. More... over 14 years ago
git-svn-id: http://skia.googlecode.com/svn/trunk@685 2bbb7eff-a529-9590-31e7-b0007b416f81 More... over 14 years ago
expose gpu-device-factory use that factory in gpucanvas, rather than overriding createDevice More... over 14 years ago
add getter/setter for device-factory on canvas More... over 14 years ago
add port for Brew - untested More... over 14 years ago
use -O2 for release, -g for debug (so we can get symbols for gdb) More... over 14 years ago
init src either opaquely (e.g. white), or with a valid ctable index (e.g. 0) More... over 14 years ago
remove obsolete, unsupported sound files More... over 14 years ago
fix issue 99 -- unneeded assignment inside find_y move find_y to right above its only caller (Spanerator) reformat Spanerator methods to match coding style More... over 14 years ago
Make SampleApp build on Win32 (still requires glew, this needs to be fixed) In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.) Add a lot more sample slides to the win32 build Fix texture red/blue color swap on windows. More... over 14 years ago
update dox to reflect that the default colorspace is CGColorSpaceCreateDeviceRGB() More... over 14 years ago
revert to DeviceRGB colorspace by default, which was changed accidentially in rev. 637 More... over 14 years ago
add template macro to "safely" perform casts w/o breaking strict-aliasing fix aliasing warnings More... over 14 years ago
rev. 637 changed the settings for premultiplied on the info parameter. This change incorrectly assumed that all cases wanted premultipled-last, which was incorrect. More... over 14 years ago
fix for issue 93: need to rewind the shared stream each time openStream() is called More... over 14 years ago
fix build for scalar==fixed More... over 14 years ago
Remove user-specific visual studio project files. More... over 14 years ago
fix uninitialized warning More... over 14 years ago